E:/p4/sw/physx/PxShared/1.0/trunk/src/foundation/include/PsSocket.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 #ifndef PSFOUNDATION_PSSOCKET_H 00031 #define PSFOUNDATION_PSSOCKET_H 00032 00033 #include "PsUserAllocated.h" 00034 00035 namespace physx 00036 { 00037 namespace shdfnd 00038 { 00043 class PX_FOUNDATION_API Socket : public UserAllocated 00044 { 00045 public: 00046 static const uint32_t DEFAULT_BUFFER_SIZE; 00047 00048 Socket(bool inEnableBuffering = true, bool blocking = true); 00049 00050 virtual ~Socket(); 00051 00067 bool connect(const char* host, uint16_t port, uint32_t timeout = 1000); 00068 00078 bool listen(uint16_t port); 00079 00095 bool accept(bool block); 00096 00100 void disconnect(); 00101 00108 bool isConnected() const; 00109 00117 const char* getHost() const; 00118 00126 uint16_t getPort() const; 00127 00139 bool flush(); 00140 00154 uint32_t write(const uint8_t* data, uint32_t length); 00155 00169 uint32_t read(uint8_t* data, uint32_t length); 00170 00175 void setBlocking(bool blocking); 00176 00183 bool isBlocking() const; 00184 00185 private: 00186 class SocketImpl* mImpl; 00187 }; 00188 00189 } // namespace shdfnd 00190 } // namespace physx 00191 00192 #endif // PSFOUNDATION_PSSOCKET_H
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