nvidia::apex::VertexFormat Class Reference
Describes the format of an VertexBuffer. More...
#include <VertexFormat.h>
Public Types | |
| enum | { MAX_UV_COUNT = 4, MAX_BONE_PER_VERTEX_COUNT = 4 } |
| typedef uint32_t | BufferID |
| Buffer ID. | |
Public Member Functions | |
| virtual void | reset ()=0 |
| Resets the format to the initial state. | |
| virtual void | setWinding (RenderCullMode::Enum winding)=0 |
| Sets the winding (cull mode) for this format. | |
| virtual void | setHasSeparateBoneBuffer (bool hasSeparateBoneBuffer)=0 |
| Sets whether or not a separate bone buffer is used. | |
| virtual RenderCullMode::Enum | getWinding () const =0 |
| Accessor to read winding (cull mode) | |
| virtual bool | hasSeparateBoneBuffer () const =0 |
| Accessor to read if a seperate vertex buffer for bone indices and weights is generated. | |
| virtual const char * | getSemanticName (RenderVertexSemantic::Enum semantic) const =0 |
| Returns a buffer name for a semantic. Returns NULL if the semantic is invalid. | |
| virtual BufferID | getSemanticID (RenderVertexSemantic::Enum semantic) const =0 |
| Returns a buffer ID for a semantic. For custom buffers, use the getID() function. | |
| virtual BufferID | getID (const char *name) const =0 |
| Returns a buffer ID for a named buffer. For standard semantics, the getSemanticID( semantic ) function is faster, but is equivalent to getID( getSemanticName( semantic ) ). Returns 0 if name == NULL. | |
| virtual int32_t | addBuffer (const char *name)=0 |
| Adds a vertex buffer channel to this format. | |
| virtual bool | bufferReplaceWithLast (uint32_t index)=0 |
| Removes a buffer. | |
| virtual bool | setBufferFormat (uint32_t index, RenderDataFormat::Enum format)=0 |
| Set the format for a semantic. | |
| virtual bool | setBufferAccess (uint32_t index, RenderDataAccess::Enum access)=0 |
| Set the access type for a buffer (static, dynamic, etc.) | |
| virtual bool | setBufferSerialize (uint32_t index, bool serialize)=0 |
| Set whether or not the buffer should be serialized. | |
| virtual const char * | getBufferName (uint32_t index) const =0 |
| Accessor to read the name of a given buffer. | |
| virtual RenderVertexSemantic::Enum | getBufferSemantic (uint32_t index) const =0 |
| Accessor to read the semantic of a given buffer. | |
| virtual BufferID | getBufferID (uint32_t index) const =0 |
| Accessor to read the ID of a given buffer. | |
| virtual RenderDataFormat::Enum | getBufferFormat (uint32_t index) const =0 |
| Get the format for a buffer. | |
| virtual RenderDataAccess::Enum | getBufferAccess (uint32_t index) const =0 |
| Get the access type for a buffer (static, dynamic, etc.) | |
| virtual bool | getBufferSerialize (uint32_t index) const =0 |
| Get whether or not the buffer should be serialized. | |
| virtual uint32_t | getBufferCount () const =0 |
| Accessor to read the number of buffers. | |
| virtual uint32_t | getCustomBufferCount () const =0 |
| Returns the number of buffers that are user-specified. | |
| virtual int32_t | getBufferIndexFromID (BufferID id) const =0 |
| Accessor to get the buffer index If the buffer is not found, -1 is returned. | |
Detailed Description
Describes the format of an VertexBuffer.
Member Function Documentation
| virtual int32_t nvidia::apex::VertexFormat::addBuffer | ( | const char * | name | ) | [pure virtual] |
Adds a vertex buffer channel to this format.
- Parameters:
-
[in] name the name of a new buffer (use getSemanticName for standard semantics)
- Returns:
- The buffer index. If the buffer for the semantic already exists, the index of the existing buffer is returned. Returns -1 if there is an error (e.g. name == NULL).
| virtual bool nvidia::apex::VertexFormat::bufferReplaceWithLast | ( | uint32_t | index | ) | [pure virtual] |
Removes a buffer.
- Parameters:
-
[in] index the buffer to remove
- Returns:
- True if successful, false otherwise (if the buffer index was invalid)
| virtual RenderDataAccess::Enum nvidia::apex::VertexFormat::getBufferAccess | ( | uint32_t | index | ) | const [pure virtual] |
Get the access type for a buffer (static, dynamic, etc.)
- Returns:
- The buffer access if successful, RenderDataAccess::ACCESS_TYPE_COUNT otherwise.
| virtual RenderDataFormat::Enum nvidia::apex::VertexFormat::getBufferFormat | ( | uint32_t | index | ) | const [pure virtual] |
Get the format for a buffer.
- Returns:
- The buffer format if successful, RenderDataFormat::UNSPECIFIED otherwise.
| virtual BufferID nvidia::apex::VertexFormat::getBufferID | ( | uint32_t | index | ) | const [pure virtual] |
Accessor to read the ID of a given buffer.
- Returns:
- The buffer semantic if successful, 0 otherwise.
| virtual const char* nvidia::apex::VertexFormat::getBufferName | ( | uint32_t | index | ) | const [pure virtual] |
Accessor to read the name of a given buffer.
- Returns:
- The buffer name if successful, NULL otherwise.
| virtual RenderVertexSemantic::Enum nvidia::apex::VertexFormat::getBufferSemantic | ( | uint32_t | index | ) | const [pure virtual] |
Accessor to read the semantic of a given buffer.
- Returns:
- The buffer semantic if successful, RenderVertexSemantic::NUM_SEMANTICS otherwise.
| virtual bool nvidia::apex::VertexFormat::getBufferSerialize | ( | uint32_t | index | ) | const [pure virtual] |
Get whether or not the buffer should be serialized.
- Returns:
- Whether or not the buffer should be serialized if successful, false otherwise.
| virtual bool nvidia::apex::VertexFormat::setBufferAccess | ( | uint32_t | index, |
| RenderDataAccess::Enum | access | ||
| ) | [pure virtual] |
Set the access type for a buffer (static, dynamic, etc.)
- Returns:
- True if successful, false otherwise (if the buffer index was invalid)
| virtual bool nvidia::apex::VertexFormat::setBufferFormat | ( | uint32_t | index, |
| RenderDataFormat::Enum | format | ||
| ) | [pure virtual] |
Set the format for a semantic.
- Returns:
- True if successful, false otherwise (if the buffer index was invalid)
| virtual bool nvidia::apex::VertexFormat::setBufferSerialize | ( | uint32_t | index, |
| bool | serialize | ||
| ) | [pure virtual] |
Set whether or not the buffer should be serialized.
- Returns:
- True if successful, false otherwise (if the buffer index was invalid)
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:41
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