NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSphereGeometry.h Source File

NVIDIA PhysX SDK 3.4 API

PxSphereGeometry.h

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00029 
00030 
00031 #ifndef PX_PHYSICS_NX_SPHERE_GEOMETRY
00032 #define PX_PHYSICS_NX_SPHERE_GEOMETRY
00033 
00036 #include "geometry/PxGeometry.h"
00037 
00038 #if !PX_DOXYGEN
00039 namespace physx
00040 {
00041 #endif
00042 
00049 class PxSphereGeometry : public PxGeometry 
00050 {
00051 public:
00052     PX_INLINE PxSphereGeometry() :                          PxGeometry(PxGeometryType::eSPHERE), radius(0) {}
00053     PX_INLINE PxSphereGeometry(PxReal ir) :                 PxGeometry(PxGeometryType::eSPHERE), radius(ir) {}
00054 
00065     PX_INLINE bool isValid() const;
00066 
00067 public:
00068 
00072     PxReal radius;  
00073 };
00074 
00075 
00076 PX_INLINE bool PxSphereGeometry::isValid() const
00077 {
00078     if (mType != PxGeometryType::eSPHERE)
00079         return false;
00080     if (!PxIsFinite(radius))
00081         return false;
00082     if (radius <= 0.0f)
00083         return false;
00084 
00085     return true;
00086 }
00087 
00088 #if !PX_DOXYGEN
00089 } // namespace physx
00090 #endif
00091 
00093 #endif


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