NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGeometry.h Source File

NVIDIA PhysX SDK 3.4 API

PxGeometry.h

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00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 
00031 #ifndef PX_PHYSICS_NX_GEOMETRY
00032 #define PX_PHYSICS_NX_GEOMETRY
00033 
00037 #include "common/PxPhysXCommonConfig.h"
00038 #include "foundation/PxFlags.h"
00039 #include "foundation/PxMath.h"
00040 
00041 #if !PX_DOXYGEN
00042 namespace physx
00043 {
00044 #endif
00045 
00051 struct PxGeometryType
00052 {
00053     enum Enum
00054     {
00055         eSPHERE,
00056         ePLANE,
00057         eCAPSULE,
00058         eBOX,
00059         eCONVEXMESH,
00060         eTRIANGLEMESH,
00061         eHEIGHTFIELD,
00062 
00063         eGEOMETRY_COUNT,    
00064         eINVALID = -1       
00065     };
00066 };
00067 
00076 class PxGeometry 
00077 { 
00078 public:
00083     PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometryType::Enum getType() const   { return mType; }   
00084 
00085 protected:
00086     PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometry(PxGeometryType::Enum type) : mType(type) {}
00087     PxGeometryType::Enum mType; 
00088 };
00089 
00090 #if !PX_DOXYGEN
00091 } // namespace physx
00092 #endif
00093 
00095 #endif


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