NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxCapsuleGeometry.h Source File

NVIDIA PhysX SDK 3.4 API

PxCapsuleGeometry.h

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00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 
00031 #ifndef PX_PHYSICS_NX_CAPSULE_GEOMETRY
00032 #define PX_PHYSICS_NX_CAPSULE_GEOMETRY
00033 
00036 #include "geometry/PxGeometry.h"
00037 
00038 #if !PX_DOXYGEN
00039 namespace physx
00040 {
00041 #endif
00042 
00054 class PxCapsuleGeometry : public PxGeometry      
00055 {
00056 public:
00060     PX_INLINE PxCapsuleGeometry() :                     PxGeometry(PxGeometryType::eCAPSULE), radius(0), halfHeight(0)      {}
00061 
00065     PX_INLINE PxCapsuleGeometry(PxReal radius_, PxReal halfHeight_) :   PxGeometry(PxGeometryType::eCAPSULE), radius(radius_), halfHeight(halfHeight_)  {}
00066 
00077     PX_INLINE bool isValid() const;
00078 
00079 public:
00083     PxReal radius;
00084 
00088     PxReal halfHeight;
00089 };
00090 
00091 
00092 PX_INLINE bool PxCapsuleGeometry::isValid() const
00093 {
00094     if (mType != PxGeometryType::eCAPSULE)
00095         return false;
00096     if (!PxIsFinite(radius) || !PxIsFinite(halfHeight))
00097         return false;
00098     if (radius <= 0.0f || halfHeight <= 0.0f)
00099         return false;
00100 
00101     return true;
00102 }
00103 
00104 
00113 PX_FOUNDATION_API PxTransform PxTransformFromSegment(const PxVec3& p0, const PxVec3& p1, PxReal* halfHeight = NULL);
00114 
00115 
00116 #if !PX_DOXYGEN
00117 } // namespace physx
00118 #endif
00119 
00121 #endif


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