NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxConvexMeshDesc Class Reference

NVIDIA PhysX SDK 3.4 API

PxConvexMeshDesc Class Reference
[Cooking]

Descriptor class for PxConvexMesh. More...

#include <PxConvexMeshDesc.h>

Collaboration diagram for PxConvexMeshDesc:

List of all members.


Public Member Functions

PX_INLINE PxConvexMeshDesc ()
 constructor sets to default.
PX_INLINE void setToDefault ()
 (re)sets the structure to the default.
PX_INLINE bool isValid () const
 Returns true if the descriptor is valid.

Public Attributes

PxBoundedData points
 Vertex positions data in PxBoundedData format.
PxBoundedData polygons
 Polygons data in PxBoundedData format.
PxBoundedData indices
 Polygon indices data in PxBoundedData format.
PxConvexFlags flags
 Flags bits, combined from values of the enum PxConvexFlag.
PxU16 vertexLimit
 Limits the number of vertices of the result convex mesh. Hard maximum limit is 256 and minimum limit is 4 if PxConvexFlag::ePLANE_SHIFTING is used, otherwise the minimum limit is 8.
PxU16 quantizedCount
 Maximum number of vertices after quantization. The quantization is done during the vertex cleaning phase. The quantization is applied when PxConvexFlag::eQUANTIZE_INPUT is specified.

Detailed Description

Descriptor class for PxConvexMesh.

Note:
The number of vertices and the number of convex polygons in a cooked convex mesh is limited to 256.
See also:
PxConvexMesh PxConvexMeshGeometry PxShape PxPhysics.createConvexMesh()

Member Data Documentation

Flags bits, combined from values of the enum PxConvexFlag.

Default: 0

Referenced by isValid().

Polygon indices data in PxBoundedData format.

Pointer to first index.

Default: NULL

This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer.

See also:
PxHullPolygon PxConvexFlag::e16_BIT_INDICES

Referenced by isValid().

Vertex positions data in PxBoundedData format.

Default: NULL

Referenced by isValid().

Polygons data in PxBoundedData format.

Pointer to first polygon.

Default: NULL

See also:
PxHullPolygon

Referenced by isValid().

Maximum number of vertices after quantization. The quantization is done during the vertex cleaning phase. The quantization is applied when PxConvexFlag::eQUANTIZE_INPUT is specified.

See also:
PxConvexFlag::eQUANTIZE_INPUT
Range: [4, 65535]
Default: 255

Referenced by isValid().

Limits the number of vertices of the result convex mesh. Hard maximum limit is 256 and minimum limit is 4 if PxConvexFlag::ePLANE_SHIFTING is used, otherwise the minimum limit is 8.

Note:
Vertex limit is only used when PxConvexFlag::eCOMPUTE_CONVEX is specified.

The please see PxConvexFlag::ePLANE_SHIFTING for algorithm explanation

See also:
PxConvexFlag::ePLANE_SHIFTING
Range: [4, 255]
Default: 255

Referenced by isValid().


The documentation for this class was generated from the following file:



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