PxConvexMeshDesc.h
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All rights reserved. 00029 00030 00031 #ifndef PX_COLLISION_NXCONVEXMESHDESC 00032 #define PX_COLLISION_NXCONVEXMESHDESC 00033 00037 #include "foundation/PxVec3.h" 00038 #include "foundation/PxFlags.h" 00039 #include "common/PxCoreUtilityTypes.h" 00040 #include "geometry/PxConvexMesh.h" 00041 00042 #if !PX_DOXYGEN 00043 namespace physx 00044 { 00045 #endif 00046 00050 struct PxConvexFlag 00051 { 00052 enum Enum 00053 { 00059 e16_BIT_INDICES = (1<<0), 00060 00068 eCOMPUTE_CONVEX = (1<<1), 00069 00081 eCHECK_ZERO_AREA_TRIANGLES = (1<<2), 00082 00092 PX_DEPRECATED eINFLATE_CONVEX = (1<<3), 00093 00101 eQUANTIZE_INPUT = (1 << 4), 00102 00110 eDISABLE_MESH_VALIDATION = (1 << 5), 00111 00129 ePLANE_SHIFTING = (1 << 6), 00130 00135 eFAST_INERTIA_COMPUTATION = (1 << 7), 00136 00142 eGPU_COMPATIBLE = (1 << 8), 00143 00150 eSHIFT_VERTICES = (1 << 9) 00151 }; 00152 }; 00153 00159 typedef PxFlags<PxConvexFlag::Enum,PxU16> PxConvexFlags; 00160 PX_FLAGS_OPERATORS(PxConvexFlag::Enum,PxU16) 00161 00162 00169 class PxConvexMeshDesc 00170 { 00171 public: 00172 00178 PxBoundedData points; 00179 00188 PxBoundedData polygons; 00189 00200 PxBoundedData indices; 00201 00207 PxConvexFlags flags; 00208 00222 PxU16 vertexLimit; 00223 00233 PxU16 quantizedCount; 00234 00238 PX_INLINE PxConvexMeshDesc(); 00242 PX_INLINE void setToDefault(); 00248 PX_INLINE bool isValid() const; 00249 }; 00250 00251 PX_INLINE PxConvexMeshDesc::PxConvexMeshDesc() //constructor sets to default 00252 : vertexLimit(255), quantizedCount(255) 00253 { 00254 } 00255 00256 PX_INLINE void PxConvexMeshDesc::setToDefault() 00257 { 00258 *this = PxConvexMeshDesc(); 00259 } 00260 00261 PX_INLINE bool PxConvexMeshDesc::isValid() const 00262 { 00263 // Check geometry 00264 if(points.count < 3 || //at least 1 trig's worth of points 00265 (points.count > 0xffff && flags & PxConvexFlag::e16_BIT_INDICES)) 00266 return false; 00267 if(!points.data) 00268 return false; 00269 if(points.stride < sizeof(PxVec3)) //should be at least one point's worth of data 00270 return false; 00271 if (quantizedCount < 4) 00272 return false; 00273 00274 // Check topology 00275 if(polygons.data) 00276 { 00277 if(polygons.count < 4) // we require 2 neighbors for each vertex - 4 polygons at least 00278 return false; 00279 00280 if(!indices.data) // indices must be provided together with polygons 00281 return false; 00282 00283 PxU32 limit = (flags & PxConvexFlag::e16_BIT_INDICES) ? sizeof(PxU16) : sizeof(PxU32); 00284 if(indices.stride < limit) 00285 return false; 00286 00287 limit = sizeof(PxHullPolygon); 00288 if(polygons.stride < limit) 00289 return false; 00290 } 00291 else 00292 { 00293 // We can compute the hull from the vertices 00294 if(!(flags & PxConvexFlag::eCOMPUTE_CONVEX)) 00295 return false; // If the mesh is convex and we're not allowed to compute the hull, 00296 // you have to provide it completely (geometry & topology). 00297 } 00298 00299 if((flags & PxConvexFlag::ePLANE_SHIFTING) && vertexLimit < 4) 00300 { 00301 return false; 00302 } 00303 00304 if (!(flags & PxConvexFlag::ePLANE_SHIFTING) && vertexLimit < 8) 00305 { 00306 return false; 00307 } 00308 00309 if(vertexLimit > 256) 00310 { 00311 return false; 00312 } 00313 return true; 00314 } 00315 00316 #if !PX_DOXYGEN 00317 } // namespace physx 00318 #endif 00319 00321 #endif
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