NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxShape.h File Reference

NVIDIA PhysX SDK 3.4 API

PxShape.h File Reference

#include "PxPhysXConfig.h"
#include "common/PxBase.h"
#include "geometry/PxGeometry.h"
#include "geometry/PxGeometryHelpers.h"

Include dependency graph for PxShape.h:

PxPhysXConfig.hcommon/PxBase.hgeometry/PxGeometry.hgeometry/PxGeometryHelpers.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hPxSerialFramework.hPxCollection.hcommon/PxTypeInfo.hfoundation/PxFlags.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hPxBoxGeometry.hPxSphereGeometry.hPxCapsuleGeometry.hPxPlaneGeometry.hfoundation/PxPlane.hfoundation/PxTransform.hPxConvexMeshGeometry.hPxTriangleMeshGeometry.hPxHeightFieldGeometry.hfoundation/PxUnionCast.hfoundation/PxVec3.hfoundation/PxQuat.hgeometry/PxMeshScale.hcommon/PxCoreUtilityTypes.hgeometry/PxConvexMesh.hfoundation/PxMat33.hfoundation/PxMemory.h

This graph shows which files directly or indirectly include this file:

PxRigidActor.hPxPhysicsAPI.hPxShapeExt.hPxBatchQuery.hPxContactModifyCallback.hPxPhysics.hPxRigidBody.hPxRigidStatic.hPxJoint.hPxRigidActorExt.hPxArticulationLink.hPxRigidDynamic.hPxRigidBodyExt.hPxVehicleWheels.hPxVehicleDrive.hPxVehicleDrive4W.hPxVehicleDriveTank.hPxVehicleDriveNW.hPxVehicleNoDrive.hPxVehicleUtilControl.hPxExtensionsAPI.hPxDistanceJoint.hPxFixedJoint.hPxJointLimit.hPxPrismaticJoint.hPxRevoluteJoint.hPxSphericalJoint.hPxD6Joint.h

Go to the source code of this file.


Classes

struct  PxShapeFlag
 Flags which affect the behavior of PxShapes. More...
class  PxShape
 Abstract class for collision shapes. More...

Typedefs

typedef PxFlags
< PxShapeFlag::Enum, PxU8 > 
PxShapeFlags
 collection of set bits defined in PxShapeFlag.



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