NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPlaneGeometry.h File Reference

NVIDIA PhysX SDK 3.4 API

PxPlaneGeometry.h File Reference

#include "foundation/PxPlane.h"
#include "foundation/PxTransform.h"
#include "geometry/PxGeometry.h"

Include dependency graph for PxPlaneGeometry.h:

foundation/PxPlane.hfoundation/PxTransform.hgeometry/PxGeometry.hfoundation/PxMath.hfoundation/PxVec3.hfoundation/PxPreprocessor.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxQuat.hcommon/PxPhysXCommonConfig.hfoundation/PxFlags.h

This graph shows which files directly or indirectly include this file:

PxGeometryHelpers.hPxPhysicsAPI.hPxShape.hPxVolumeCache.hPxRigidActor.hPxShapeExt.hPxBatchQuery.hPxContactModifyCallback.hPxPhysics.hPxRigidBody.hPxRigidStatic.hPxJoint.hPxRigidActorExt.hPxArticulationLink.hPxRigidDynamic.hPxRigidBodyExt.hPxVehicleWheels.hPxVehicleDrive.hPxVehicleDrive4W.hPxVehicleDriveTank.hPxVehicleDriveNW.hPxVehicleNoDrive.hPxVehicleUtilControl.hPxExtensionsAPI.hPxDistanceJoint.hPxFixedJoint.hPxJointLimit.hPxPrismaticJoint.hPxRevoluteJoint.hPxSphericalJoint.hPxD6Joint.h

Go to the source code of this file.


Classes

class  PxPlaneGeometry
 Class describing a plane geometry. More...

Functions

PX_FOUNDATION_API PxTransform PxTransformFromPlaneEquation (const PxPlane &plane)
 creates a transform from a plane equation, suitable for an actor transform for a PxPlaneGeometry
PX_INLINE PxPlane PxPlaneEquationFromTransform (const PxTransform &transform)
 creates a plane equation from a transform, such as the actor transform for a PxPlaneGeometry



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