PxPlaneGeometry Class Reference
[Geomutils]
Class describing a plane geometry.
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#include <PxPlaneGeometry.h>
Inheritance diagram for PxPlaneGeometry:
Collaboration diagram for PxPlaneGeometry:
Public Member Functions | |
PX_INLINE | PxPlaneGeometry () |
PX_INLINE bool | isValid () const |
Returns true if the geometry is valid. |
Detailed Description
Class describing a plane geometry.The plane geometry specifies the half-space volume x<=0. As with other geometry types, when used in a PxShape the collision volume is obtained by transforming the halfspace by the shape local pose and the actor global pose.
To generate a PxPlane from a PxTransform, transform PxPlane(1,0,0,0).
To generate a PxTransform from a PxPlane, use PxTransformFromPlaneEquation.
Constructor & Destructor Documentation
PX_INLINE PxPlaneGeometry::PxPlaneGeometry | ( | ) | [inline] |
The documentation for this class was generated from the following file:
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