NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBatchQuery.h Source File

NVIDIA PhysX SDK 3.4 API

PxBatchQuery.h

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00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_NX_SCENEQUERY
00032 #define PX_PHYSICS_NX_SCENEQUERY
00033 
00036 #include "PxPhysXConfig.h"
00037 #include "PxShape.h"
00038 #include "PxBatchQueryDesc.h"
00039 #include "PxQueryFiltering.h"
00040 
00041 #if !PX_DOXYGEN
00042 namespace physx
00043 {
00044 #endif
00045 
00046 class PxBoxGeometry;
00047 class PxSphereGeometry;
00048 struct PxQueryCache;
00049 
00057 class PX_DEPRECATED PxBatchQuery
00058 {
00059     public:
00060 
00064     virtual void                            execute() = 0;
00065 
00073     virtual PxBatchQueryPreFilterShader getPreFilterShader() const = 0;
00074 
00082     virtual PxBatchQueryPostFilterShader getPostFilterShader() const = 0;
00083 
00084 
00092     virtual const void*                     getFilterShaderData() const = 0;
00093 
00101     virtual PxU32                           getFilterShaderDataSize() const = 0;
00102 
00103 
00111     PX_DEPRECATED virtual PxClientID        getOwnerClient() const = 0;
00112 
00120     virtual void                            setUserMemory(const PxBatchQueryMemory&) = 0;
00121 
00127     virtual const PxBatchQueryMemory&       getUserMemory() = 0;
00128 
00134     virtual void                            release() = 0;
00135 
00159     virtual void raycast(
00160         const PxVec3& origin, const PxVec3& unitDir, PxReal distance = PX_MAX_F32, PxU16 maxTouchHits = 0,
00161         PxHitFlags hitFlags = PxHitFlag::eDEFAULT,
00162         const PxQueryFilterData& filterData = PxQueryFilterData(),
00163         void* userData = NULL, const PxQueryCache* cache = NULL) = 0;
00164 
00165 
00188     virtual void overlap(
00189         const PxGeometry& geometry, const PxTransform& pose, PxU16 maxTouchHits = 0,
00190         const PxQueryFilterData& filterData = PxQueryFilterData(), void* userData=NULL, const PxQueryCache* cache = NULL) = 0;
00191 
00219     virtual void sweep(
00220         const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
00221         PxU16 maxTouchHits = 0, PxHitFlags hitFlags = PxHitFlag::eDEFAULT,
00222         const PxQueryFilterData& filterData = PxQueryFilterData(), void* userData=NULL, const PxQueryCache* cache = NULL,
00223         const PxReal inflation = 0.f) = 0;
00224 
00225 protected:
00226     virtual ~PxBatchQuery() {}
00227 };
00228 
00229 #if !PX_DOXYGEN
00230 } // namespace physx
00231 #endif
00232 
00234 #endif


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