MMatchRule 멤버(멤버함수, 멤버변수 등) 목록
모든 멤버(멤버함수, 멤버변수 등) 목록 MMatchRule, 상속받은 모든 멤버도 포함| Begin() | MMatchRule | |
| CalcTeamBonus(MMatchObject *pAttacker, MMatchObject *pVictim, int nSrcExp, int *poutAttackerExp, int *poutTeamExp) | MMatchRule | [virtual] |
| CreateRuleInfoBlob() (에서 정의 MMatchRule) | MMatchRule | [inline, virtual] |
| DebugTest() | MMatchRule | |
| End() | MMatchRule | |
| GetLastTimeLimitAnnounce() (에서 정의 MMatchRule) | MMatchRule | [inline] |
| GetRoundArg() | MMatchRule | [inline] |
| GetRoundCount() | MMatchRule | [inline] |
| GetRoundState() | MMatchRule | [inline] |
| GetRoundStateTimer() (에서 정의 MMatchRule) | MMatchRule | [inline] |
| GetStage() | MMatchRule | [inline] |
| InitRound() | MMatchRule | [protected] |
| m_nLastTimeLimitAnnounce (에서 정의 MMatchRule) | MMatchRule | [protected] |
| m_nRoundArg | MMatchRule | [protected] |
| m_nRoundCount | MMatchRule | [protected] |
| m_nRoundState | MMatchRule | [protected] |
| m_pGameTypeInfo | MMatchRule | [protected] |
| m_pStage | MMatchRule | [protected] |
| m_tmRoundStateTimer (에서 정의 MMatchRule) | MMatchRule | [protected] |
| MMatchRule() | MMatchRule | [inline] |
| MMatchRule(MMatchStage *pStage) | MMatchRule | |
| OnBegin() | MMatchRule | [protected, virtual] |
| OnCheckBattleTimeOut(unsigned int tmTimeSpend) | MMatchRule | [protected, virtual] |
| OnCheckEnableBattleCondition() | MMatchRule | [inline, protected, virtual] |
| OnCheckRoundFinish()=0 | MMatchRule | [protected, pure virtual] |
| OnCommand(MCommand *pCommand) | MMatchRule | [inline, virtual] |
| OnEnd() | MMatchRule | [protected, virtual] |
| OnEnterBattle(MUID &uidChar) | MMatchRule | [inline, virtual] |
| OnLeaveBattle(MUID &uidChar) (에서 정의 MMatchRule) | MMatchRule | [inline, virtual] |
| OnObtainWorldItem(MMatchObject *pObj, int nItemID, int nExtraValue) | MMatchRule | [inline, virtual] |
| OnRequestDropSacrificeItemOnSlot(MCommand *pCmd) (에서 정의 MMatchRule) | MMatchRule | [inline, virtual] |
| OnResponseDropSacrificeItemOnSlot(MCommand *pCmd) (에서 정의 MMatchRule) | MMatchRule | [inline, virtual] |
| OnRoundBegin() | MMatchRule | [protected, virtual] |
| OnRoundEnd() (에서 정의 MMatchRule) | MMatchRule | [protected, virtual] |
| OnRoundTimeOut() | MMatchRule | [protected, virtual] |
| OnRun() | MMatchRule | [protected, virtual] |
| RoundCount() | MMatchRule | [inline, protected, virtual] |
| Run() | MMatchRule | |
| SetLastTimeLimitAnnounce(int nSeconds) (에서 정의 MMatchRule) | MMatchRule | [inline] |
| SetRoundArg(int nArg) | MMatchRule | [inline] |
| SetRoundCount(int nRound) | MMatchRule | [inline] |
| SetRoundState(MMATCH_ROUNDSTATE nState) | MMatchRule | [protected] |
| SetRoundStateTimer(unsigned long tmTime) (에서 정의 MMatchRule) | MMatchRule | [inline, protected] |
| ~MMatchRule() | MMatchRule | [inline, virtual] |
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