MMatchRule 멤버(멤버함수, 멤버변수 등) 목록
모든 멤버(멤버함수, 멤버변수 등) 목록 MMatchRule, 상속받은 모든 멤버도 포함Begin() | MMatchRule | |
CalcTeamBonus(MMatchObject *pAttacker, MMatchObject *pVictim, int nSrcExp, int *poutAttackerExp, int *poutTeamExp) | MMatchRule | [virtual] |
CreateRuleInfoBlob() (에서 정의 MMatchRule) | MMatchRule | [inline, virtual] |
DebugTest() | MMatchRule | |
End() | MMatchRule | |
GetLastTimeLimitAnnounce() (에서 정의 MMatchRule) | MMatchRule | [inline] |
GetRoundArg() | MMatchRule | [inline] |
GetRoundCount() | MMatchRule | [inline] |
GetRoundState() | MMatchRule | [inline] |
GetRoundStateTimer() (에서 정의 MMatchRule) | MMatchRule | [inline] |
GetStage() | MMatchRule | [inline] |
InitRound() | MMatchRule | [protected] |
m_nLastTimeLimitAnnounce (에서 정의 MMatchRule) | MMatchRule | [protected] |
m_nRoundArg | MMatchRule | [protected] |
m_nRoundCount | MMatchRule | [protected] |
m_nRoundState | MMatchRule | [protected] |
m_pGameTypeInfo | MMatchRule | [protected] |
m_pStage | MMatchRule | [protected] |
m_tmRoundStateTimer (에서 정의 MMatchRule) | MMatchRule | [protected] |
MMatchRule() | MMatchRule | [inline] |
MMatchRule(MMatchStage *pStage) | MMatchRule | |
OnBegin() | MMatchRule | [protected, virtual] |
OnCheckBattleTimeOut(unsigned int tmTimeSpend) | MMatchRule | [protected, virtual] |
OnCheckEnableBattleCondition() | MMatchRule | [inline, protected, virtual] |
OnCheckRoundFinish()=0 | MMatchRule | [protected, pure virtual] |
OnCommand(MCommand *pCommand) | MMatchRule | [inline, virtual] |
OnEnd() | MMatchRule | [protected, virtual] |
OnEnterBattle(MUID &uidChar) | MMatchRule | [inline, virtual] |
OnLeaveBattle(MUID &uidChar) (에서 정의 MMatchRule) | MMatchRule | [inline, virtual] |
OnObtainWorldItem(MMatchObject *pObj, int nItemID, int nExtraValue) | MMatchRule | [inline, virtual] |
OnRequestDropSacrificeItemOnSlot(MCommand *pCmd) (에서 정의 MMatchRule) | MMatchRule | [inline, virtual] |
OnResponseDropSacrificeItemOnSlot(MCommand *pCmd) (에서 정의 MMatchRule) | MMatchRule | [inline, virtual] |
OnRoundBegin() | MMatchRule | [protected, virtual] |
OnRoundEnd() (에서 정의 MMatchRule) | MMatchRule | [protected, virtual] |
OnRoundTimeOut() | MMatchRule | [protected, virtual] |
OnRun() | MMatchRule | [protected, virtual] |
RoundCount() | MMatchRule | [inline, protected, virtual] |
Run() | MMatchRule | |
SetLastTimeLimitAnnounce(int nSeconds) (에서 정의 MMatchRule) | MMatchRule | [inline] |
SetRoundArg(int nArg) | MMatchRule | [inline] |
SetRoundCount(int nRound) | MMatchRule | [inline] |
SetRoundState(MMATCH_ROUNDSTATE nState) | MMatchRule | [protected] |
SetRoundStateTimer(unsigned long tmTime) (에서 정의 MMatchRule) | MMatchRule | [inline, protected] |
~MMatchRule() | MMatchRule | [inline, virtual] |
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