CSCommon: 멤버(멤버함수, 멤버변수 등) 목록

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MMatchRule 멤버(멤버함수, 멤버변수 등) 목록

모든 멤버(멤버함수, 멤버변수 등) 목록 MMatchRule, 상속받은 모든 멤버도 포함

Begin()MMatchRule
CalcTeamBonus(MMatchObject *pAttacker, MMatchObject *pVictim, int nSrcExp, int *poutAttackerExp, int *poutTeamExp)MMatchRule [virtual]
CreateRuleInfoBlob() (에서 정의 MMatchRule)MMatchRule [inline, virtual]
DebugTest()MMatchRule
End()MMatchRule
GetLastTimeLimitAnnounce() (에서 정의 MMatchRule)MMatchRule [inline]
GetRoundArg()MMatchRule [inline]
GetRoundCount()MMatchRule [inline]
GetRoundState()MMatchRule [inline]
GetRoundStateTimer() (에서 정의 MMatchRule)MMatchRule [inline]
GetStage()MMatchRule [inline]
InitRound()MMatchRule [protected]
m_nLastTimeLimitAnnounce (에서 정의 MMatchRule)MMatchRule [protected]
m_nRoundArgMMatchRule [protected]
m_nRoundCountMMatchRule [protected]
m_nRoundStateMMatchRule [protected]
m_pGameTypeInfoMMatchRule [protected]
m_pStageMMatchRule [protected]
m_tmRoundStateTimer (에서 정의 MMatchRule)MMatchRule [protected]
MMatchRule()MMatchRule [inline]
MMatchRule(MMatchStage *pStage)MMatchRule
OnBegin()MMatchRule [protected, virtual]
OnCheckBattleTimeOut(unsigned int tmTimeSpend)MMatchRule [protected, virtual]
OnCheckEnableBattleCondition()MMatchRule [inline, protected, virtual]
OnCheckRoundFinish()=0MMatchRule [protected, pure virtual]
OnCommand(MCommand *pCommand)MMatchRule [inline, virtual]
OnEnd()MMatchRule [protected, virtual]
OnEnterBattle(MUID &uidChar)MMatchRule [inline, virtual]
OnLeaveBattle(MUID &uidChar) (에서 정의 MMatchRule)MMatchRule [inline, virtual]
OnObtainWorldItem(MMatchObject *pObj, int nItemID, int nExtraValue)MMatchRule [inline, virtual]
OnRequestDropSacrificeItemOnSlot(MCommand *pCmd) (에서 정의 MMatchRule)MMatchRule [inline, virtual]
OnResponseDropSacrificeItemOnSlot(MCommand *pCmd) (에서 정의 MMatchRule)MMatchRule [inline, virtual]
OnRoundBegin()MMatchRule [protected, virtual]
OnRoundEnd() (에서 정의 MMatchRule)MMatchRule [protected, virtual]
OnRoundTimeOut()MMatchRule [protected, virtual]
OnRun()MMatchRule [protected, virtual]
RoundCount()MMatchRule [inline, protected, virtual]
Run()MMatchRule
SetLastTimeLimitAnnounce(int nSeconds) (에서 정의 MMatchRule)MMatchRule [inline]
SetRoundArg(int nArg)MMatchRule [inline]
SetRoundCount(int nRound)MMatchRule [inline]
SetRoundState(MMATCH_ROUNDSTATE nState)MMatchRule [protected]
SetRoundStateTimer(unsigned long tmTime) (에서 정의 MMatchRule)MMatchRule [inline, protected]
~MMatchRule()MMatchRule [inline, virtual]


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