CSCommon: 멤버(멤버함수, 멤버변수 등) 목록

MAIET

MMatchRuleBaseQuest 멤버(멤버함수, 멤버변수 등) 목록

모든 멤버(멤버함수, 멤버변수 등) 목록 MMatchRuleBaseQuest, 상속받은 모든 멤버도 포함

Begin()MMatchRule
CalcTeamBonus(MMatchObject *pAttacker, MMatchObject *pVictim, int nSrcExp, int *poutAttackerExp, int *poutTeamExp)MMatchRule [virtual]
CheckNPCSpawnEnable()=0MMatchRuleBaseQuest [protected, pure virtual]
CheckPlayersAlive()MMatchRuleBaseQuest [protected]
CheckRewards(MUID &uidPlayer, MQuestDropItem *pDropItem, MVector &pos)MMatchRuleBaseQuest [protected]
ClearAllNPC()MMatchRuleBaseQuest
CreateRuleInfoBlob() (에서 정의 MMatchRule)MMatchRule [inline, virtual]
DebugTest()MMatchRule
DistributeReward()=0MMatchRuleBaseQuest [protected, pure virtual]
End()MMatchRule
GetLastTimeLimitAnnounce() (에서 정의 MMatchRule)MMatchRule [inline]
GetRoundArg()MMatchRule [inline]
GetRoundCount()MMatchRule [inline]
GetRoundState()MMatchRule [inline]
GetRoundStateTimer() (에서 정의 MMatchRule)MMatchRule [inline]
GetStage()MMatchRule [inline]
InitRound()MMatchRule [protected]
m_bQuestCompletedMMatchRuleBaseQuest [protected]
m_nFirstPlayerCountMMatchRuleBaseQuest [protected]
m_nLastNPCSpawnTime (에서 정의 MMatchRuleBaseQuest)MMatchRuleBaseQuest [protected]
m_nLastTimeLimitAnnounce (에서 정의 MMatchRule)MMatchRule [protected]
m_nNPCSpawnCountMMatchRuleBaseQuest [protected]
m_NPCManagerMMatchRuleBaseQuest [protected]
m_nRoundArgMMatchRule [protected]
m_nRoundCountMMatchRule [protected]
m_nRoundStateMMatchRule [protected]
m_nSpawnTimeMMatchRuleBaseQuest [protected]
m_pGameTypeInfoMMatchRule [protected]
m_PlayerManagerMMatchRuleBaseQuest [protected]
m_pStageMMatchRule [protected]
m_SacrificeSlot (에서 정의 MMatchRuleBaseQuest)MMatchRuleBaseQuest [protected]
m_tmRoundStateTimer (에서 정의 MMatchRule)MMatchRule [protected]
MMatchRule()MMatchRule [inline]
MMatchRule(MMatchStage *pStage)MMatchRule
MMatchRuleBaseQuest(MMatchStage *pStage)MMatchRuleBaseQuest
OnBegin()MMatchRuleBaseQuest [protected, virtual]
OnCheckBattleTimeOut(unsigned int tmTimeSpend)MMatchRule [protected, virtual]
OnCheckEnableBattleCondition()MMatchRuleBaseQuest [protected, virtual]
OnCheckRoundFinish()MMatchRuleBaseQuest [protected, virtual]
OnCommand(MCommand *pCommand)MMatchRuleBaseQuest [protected, virtual]
OnCompleted()MMatchRuleBaseQuest [protected, virtual]
OnEnd()MMatchRuleBaseQuest [protected, virtual]
OnEnterBattle(MUID &uidChar)MMatchRuleBaseQuest [virtual]
OnFailed()MMatchRuleBaseQuest [protected, virtual]
OnLeaveBattle(MUID &uidChar)MMatchRuleBaseQuest [virtual]
OnObtainWorldItem(MMatchObject *pObj, int nItemID, int nExtraValue)MMatchRule [inline, virtual]
OnRequestDropSacrificeItemOnSlot(MCommand *pCmd) (에서 정의 MMatchRuleBaseQuest)MMatchRuleBaseQuest [virtual]
OnRequestNPCDead(MUID &uidSender, MUID &uidKiller, MUID &uidNPC, MVector &pos)MMatchRuleBaseQuest [virtual]
OnRequestPlayerDead(const MUID &uidVictim)MMatchRuleBaseQuest [virtual]
OnRequestTestClearNPC() (에서 정의 MMatchRuleBaseQuest)MMatchRuleBaseQuest [virtual]
OnRequestTestNPCSpawn(int nNPCType, int nNPCCount) (에서 정의 MMatchRuleBaseQuest)MMatchRuleBaseQuest [virtual]
OnResponseDropSacrificeItemOnSlot(MCommand *pCmd) (에서 정의 MMatchRuleBaseQuest)MMatchRuleBaseQuest [virtual]
OnRoundBegin()MMatchRuleBaseQuest [protected, virtual]
OnRoundEnd()MMatchRuleBaseQuest [protected, virtual]
OnRoundTimeOut()MMatchRuleBaseQuest [protected, virtual]
OnRun()MMatchRuleBaseQuest [protected, virtual]
ProcessNPCSpawn()=0MMatchRuleBaseQuest [protected, pure virtual]
RefreshPlayerStatus()MMatchRuleBaseQuest
RoundCount()MMatchRuleBaseQuest [protected, virtual]
RouteCompleted()=0MMatchRuleBaseQuest [protected, pure virtual]
RouteFailed()=0MMatchRuleBaseQuest [protected, pure virtual]
RouteGameInfo()=0MMatchRuleBaseQuest [protected, pure virtual]
Run()MMatchRule
SetLastTimeLimitAnnounce(int nSeconds) (에서 정의 MMatchRule)MMatchRule [inline]
SetRoundArg(int nArg)MMatchRule [inline]
SetRoundCount(int nRound)MMatchRule [inline]
SetRoundState(MMATCH_ROUNDSTATE nState)MMatchRule [protected]
SetRoundStateTimer(unsigned long tmTime) (에서 정의 MMatchRule)MMatchRule [inline, protected]
SpawnNPC(MQUEST_NPC nNPC, int nPosIndex)MMatchRuleBaseQuest [protected]
~MMatchRule()MMatchRule [inline, virtual]
~MMatchRuleBaseQuest()MMatchRuleBaseQuest [virtual]


MAIET entertainment