Namespace: <default> Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
public class EditorLabel : MonoBehaviour
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public ref class EditorLabel : public MonoBehaviour^
This language is not supported or no code example is available.
Name | Description | |
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animation |
Obsolete.
The Animation attached to this GameObject. (Null if there is none attached). (inherited from Component). |
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audio |
Obsolete.
The AudioSource attached to this GameObject. (Null if there is none attached). (inherited from Component). |
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camera |
Obsolete.
The Camera attached to this GameObject. (Null if there is none attached). (inherited from Component). |
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collider |
Obsolete.
The Collider attached to this GameObject. (Null if there is none attached). (inherited from Component). |
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collider2D |
Obsolete.
The Collider2D component attached to the object. (inherited from Component). |
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constantForce |
Obsolete.
The ConstantForce attached to this GameObject. (Null if there is none attached). (inherited from Component). |
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enabled |
Enabled Behaviours are Updated, disabled Behaviours are not. (inherited from Behaviour). |
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gameObject |
The game object this component is attached to. A component is always attached to a game object. (inherited from Component). |
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guiElement | Obsolete. (inherited from Component). |
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guiText |
Obsolete.
The GUIText attached to this GameObject. (Null if there is none attached). (inherited from Component). |
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guiTexture |
Obsolete.
The GUITexture attached to this GameObject (Read Only). (null if there is none attached). (inherited from Component). |
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hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? (inherited from Object). |
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hingeJoint |
Obsolete.
The HingeJoint attached to this GameObject. (Null if there is none attached). (inherited from Component). |
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isActiveAndEnabled |
Has the Behaviour had enabled called. (inherited from Behaviour). |
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light |
Obsolete.
The Light attached to this GameObject. (Null if there is none attached). (inherited from Component). |
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name |
The name of the object. (inherited from Object). |
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networkView |
Obsolete.
The NetworkView attached to this GameObject (Read Only). (null if there is none attached). (inherited from Component). |
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particleEmitter |
Obsolete.
The ParticleEmitter attached to this GameObject. (Null if there is none attached). (inherited from Component). |
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particleSystem |
Obsolete.
The ParticleSystem attached to this GameObject. (Null if there is none attached). (inherited from Component). |
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renderer |
Obsolete.
The Renderer attached to this GameObject. (Null if there is none attached). (inherited from Component). |
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rigidbody |
Obsolete.
The Rigidbody attached to this GameObject. (Null if there is none attached). (inherited from Component). |
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rigidbody2D |
Obsolete.
The Rigidbody2D that is attached to the Component's GameObject. (inherited from Component). |
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runInEditMode |
Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). (inherited from MonoBehaviour). |
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tag |
The tag of this game object. (inherited from Component). |
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transform |
The Transform attached to this GameObject. (inherited from Component). |
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useGUILayout |
Disabling this lets you skip the GUI layout phase. (inherited from MonoBehaviour). |
Name | Description | |
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BroadcastMessage(String, Object) |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (inherited from Component). |
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BroadcastMessage(String) |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (inherited from Component). |
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BroadcastMessage(String, SendMessageOptions) |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (inherited from Component). |
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BroadcastMessage(String, Object, SendMessageOptions) |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (inherited from Component). |
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CancelInvoke |
Cancels all Invoke calls on this MonoBehaviour. (inherited from MonoBehaviour). |
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CancelInvoke(String) |
Cancels all Invoke calls with name methodName on this behaviour. (inherited from MonoBehaviour). |
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CompareTag(String) |
Is this game object tagged with tag ? (inherited from Component). |
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Equals(Object) | (inherited from Object). |
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GetComponent<T> | (inherited from Component). |
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GetComponent(String) |
Returns the component with name type if the game object has one attached, null if it doesn't. (inherited from Component). |
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GetComponent(Type) |
Returns the component of Type type if the game object has one attached, null if it doesn't. (inherited from Component). |
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GetComponentInChildren(Type) |
Returns the component of Type type in the GameObject or any of its children using depth first search. (inherited from Component). |
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GetComponentInChildren<T> | (inherited from Component). |
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GetComponentInChildren<T>(Boolean) | (inherited from Component). |
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GetComponentInChildren(Type, Boolean) | (inherited from Component). |
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GetComponentInParent(Type) |
Returns the component of Type type in the GameObject or any of its parents. (inherited from Component). |
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GetComponentInParent<T> | (inherited from Component). |
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GetComponents<T>(List<T>) | (inherited from Component). |
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GetComponents(Type, List<Component>) | (inherited from Component). |
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GetComponents(Type) |
Returns all components of Type type in the GameObject. (inherited from Component). |
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GetComponents<T> | (inherited from Component). |
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GetComponentsInChildren(Type, Boolean) |
Returns all components of Type type in the GameObject or any of its children. (inherited from Component). |
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GetComponentsInChildren<T>(Boolean) | (inherited from Component). |
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GetComponentsInChildren<T>(Boolean, List<T>) | (inherited from Component). |
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GetComponentsInChildren<T>(List<T>) | (inherited from Component). |
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GetComponentsInChildren<T> | (inherited from Component). |
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GetComponentsInChildren(Type) |
Returns all components of Type type in the GameObject or any of its children. (inherited from Component). |
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GetComponentsInParent<T> | (inherited from Component). |
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GetComponentsInParent<T>(Boolean) | (inherited from Component). |
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GetComponentsInParent(Type, Boolean) |
Returns all components of Type type in the GameObject or any of its parents. (inherited from Component). |
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GetComponentsInParent(Type) | (inherited from Component). |
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GetComponentsInParent<T>(Boolean, List<T>) | (inherited from Component). |
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GetHashCode | (inherited from Object). |
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GetInstanceID |
Returns the instance id of the object. (inherited from Object). |
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GetType | (inherited from Object). |
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Invoke(String, Single) |
Invokes the method methodName in time seconds. (inherited from MonoBehaviour). |
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InvokeRepeating(String, Single, Single) |
Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. (inherited from MonoBehaviour). |
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IsInvoking(String) |
Is any invoke on methodName pending? (inherited from MonoBehaviour). |
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IsInvoking |
Is any invoke pending on this MonoBehaviour? (inherited from MonoBehaviour). |
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SendMessage(String, Object) |
Calls the method named methodName on every MonoBehaviour in this game object. (inherited from Component). |
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SendMessage(String) |
Calls the method named methodName on every MonoBehaviour in this game object. (inherited from Component). |
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SendMessage(String, SendMessageOptions) |
Calls the method named methodName on every MonoBehaviour in this game object. (inherited from Component). |
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SendMessage(String, Object, SendMessageOptions) |
Calls the method named methodName on every MonoBehaviour in this game object. (inherited from Component). |
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SendMessageUpwards(String, SendMessageOptions) |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (inherited from Component). |
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SendMessageUpwards(String, Object) |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (inherited from Component). |
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SendMessageUpwards(String, Object, SendMessageOptions) |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (inherited from Component). |
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SendMessageUpwards(String) |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (inherited from Component). |
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StartCoroutine(IEnumerator) |
Starts a coroutine. (inherited from MonoBehaviour). |
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StartCoroutine(String, Object) |
Starts a coroutine named methodName. (inherited from MonoBehaviour). |
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StartCoroutine(String) |
Starts a coroutine named methodName. (inherited from MonoBehaviour). |
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StartCoroutine_Auto(IEnumerator) | Obsolete. (inherited from MonoBehaviour). |
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StopAllCoroutines |
Stops all coroutines running on this behaviour. (inherited from MonoBehaviour). |
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StopCoroutine(IEnumerator) |
Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. (inherited from MonoBehaviour). |
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StopCoroutine(String) |
Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. (inherited from MonoBehaviour). |
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StopCoroutine(Coroutine) |
Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. (inherited from MonoBehaviour). |
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ToString |
Returns the name of the game object. (inherited from Object). |