FirearmParams Class

HeroEditor

Firearm parameters. Full list is stored in FirearmCollection instance.

Namespace: Assets.HeroEditor.Common.Data Assembly: Assembly-CSharp (in Assembly-CSharp.dll)

<Serializable()> _ 
Public Class FirearmParams
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[Serializable()] 
public class FirearmParams
This language is not supported or no code example is available.
[Serializable()] 
public ref class FirearmParams
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public  
Serializable() 
class FirearmParams
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Name Description
Public method Equals(Object) (inherited from Object).
Public method GetHashCode (inherited from Object).
Public method GetType (inherited from Object).
Public method ToString (inherited from Object).
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Name Description
Public field Accuracy 0 = max spreading angle (45 degree), 1 = 100% accuracy (zero spreading).
Public field AutomaticFire
Public field AutomaticLoad
Public field FireMuzzlePosition
Public field FireMuzzlePrefab
Public field FireRateInMinute
Public field HoldAnimation
Public field HoldType
Public field LoadAnimation
Public field MagazineCapacity
Public field MagazinePosition
Public field MagazineType
Public field Meta Store specific weapon params here.
Public field MuzzleVelocity Muzzle velocity in m/s.
Public field Name
Public field ProjectilePrefab
Public field Recoil Arm recoil (offset in local space)
Public field ReloadAnimation
Public field SlidePosition
Public field SoundClipIn
Public field SoundClipOut
Public field SoundFire
Public field SoundLoad
Public field SoundPump
Public field Type
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Assets.HeroEditor.Common.Data.FirearmParams

.NET Framework

Supported in: 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1