Firearm parameters. Full list is stored in FirearmCollection instance.
Namespace: Assets.HeroEditor.Common.Data Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
<Serializable()> _
Public Class FirearmParams
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[Serializable()]
public class FirearmParams
This language is not supported or no code example is available.
[Serializable()]
public ref class FirearmParams
This language is not supported or no code example is available.
| Name | Description | |
|---|---|---|
|
Equals(Object) | (inherited from Object). |
|
GetHashCode | (inherited from Object). |
|
GetType | (inherited from Object). |
|
ToString | (inherited from Object). |
| Name | Description | |
|---|---|---|
|
Accuracy | 0 = max spreading angle (45 degree), 1 = 100% accuracy (zero spreading). |
|
AutomaticFire | |
|
AutomaticLoad | |
|
FireMuzzlePosition | |
|
FireMuzzlePrefab | |
|
FireRateInMinute | |
|
HoldAnimation | |
|
HoldType | |
|
LoadAnimation | |
|
MagazineCapacity | |
|
MagazinePosition | |
|
MagazineType | |
|
Meta | Store specific weapon params here. |
|
MuzzleVelocity | Muzzle velocity in m/s. |
|
Name | |
|
ProjectilePrefab | |
|
Recoil | Arm recoil (offset in local space) |
|
ReloadAnimation | |
|
SlidePosition | |
|
SoundClipIn | |
|
SoundClipOut | |
|
SoundFire | |
|
SoundLoad | |
|
SoundPump | |
|
Type |
Assets.HeroEditor.Common.Data.FirearmParams