Firearm parameters. Full list is stored in FirearmCollection instance.
Namespace: Assets.HeroEditor.Common.Data Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
<Serializable()> _
Public Class FirearmParams
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[Serializable()]
public class FirearmParams
This language is not supported or no code example is available.
[Serializable()]
public ref class FirearmParams
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Name | Description | |
---|---|---|
Equals(Object) | (inherited from Object). | |
GetHashCode | (inherited from Object). | |
GetType | (inherited from Object). | |
ToString | (inherited from Object). |
Name | Description | |
---|---|---|
Accuracy | 0 = max spreading angle (45 degree), 1 = 100% accuracy (zero spreading). | |
AutomaticFire | ||
AutomaticLoad | ||
FireMuzzlePosition | ||
FireMuzzlePrefab | ||
FireRateInMinute | ||
HoldAnimation | ||
HoldType | ||
LoadAnimation | ||
MagazineCapacity | ||
MagazinePosition | ||
MagazineType | ||
Meta | Store specific weapon params here. | |
MuzzleVelocity | Muzzle velocity in m/s. | |
Name | ||
ProjectilePrefab | ||
Recoil | Arm recoil (offset in local space) | |
ReloadAnimation | ||
SlidePosition | ||
SoundClipIn | ||
SoundClipOut | ||
SoundFire | ||
SoundLoad | ||
SoundPump | ||
Type |
Assets.HeroEditor.Common.Data.FirearmParams