Firearm parameters. Full list is stored in FirearmCollection instance.
Namespace: Assets.HeroEditor.Common.Data Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
<Serializable()> _
Public Class FirearmParams
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[Serializable()]
public class FirearmParams
This language is not supported or no code example is available.
[Serializable()]
public ref class FirearmParams
This language is not supported or no code example is available.
Name | Description | |
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Equals(Object) | (inherited from Object). |
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GetHashCode | (inherited from Object). |
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GetType | (inherited from Object). |
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ToString | (inherited from Object). |
Name | Description | |
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Accuracy | 0 = max spreading angle (45 degree), 1 = 100% accuracy (zero spreading). |
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AutomaticFire | |
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AutomaticLoad | |
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FireMuzzlePosition | |
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FireMuzzlePrefab | |
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FireRateInMinute | |
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HoldAnimation | |
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HoldType | |
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LoadAnimation | |
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MagazineCapacity | |
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MagazinePosition | |
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MagazineType | |
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Meta | Store specific weapon params here. |
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MuzzleVelocity | Muzzle velocity in m/s. |
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Name | |
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ProjectilePrefab | |
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Recoil | Arm recoil (offset in local space) |
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ReloadAnimation | |
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SlidePosition | |
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SoundClipIn | |
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SoundClipOut | |
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SoundFire | |
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SoundLoad | |
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SoundPump | |
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Type |
Assets.HeroEditor.Common.Data.FirearmParams