CharacterFlip Class

HeroEditor

Makes character to look at cursor side (flip by X scale).

Namespace: Assets.HeroEditor.Common.CharacterScripts Assembly: Assembly-CSharp (in Assembly-CSharp.dll)

Public Class CharacterFlip 
Inherits MonoBehaviour
This language is not supported or no code example is available.
public class CharacterFlip : MonoBehaviour
This language is not supported or no code example is available.
public ref class CharacterFlip : public MonoBehaviour^
This language is not supported or no code example is available.
public class CharacterFlip 
extends MonoBehaviour
This language is not supported or no code example is available.
Name Description
Public property animation Obsolete.

The Animation attached to this GameObject. (Null if there is none attached).

(inherited from Component).
Public property audio Obsolete.

The AudioSource attached to this GameObject. (Null if there is none attached).

(inherited from Component).
Public property camera Obsolete.

The Camera attached to this GameObject. (Null if there is none attached).

(inherited from Component).
Public property collider Obsolete.

The Collider attached to this GameObject. (Null if there is none attached).

(inherited from Component).
Public property collider2D Obsolete.

The Collider2D component attached to the object.

(inherited from Component).
Public property constantForce Obsolete.

The ConstantForce attached to this GameObject. (Null if there is none attached).

(inherited from Component).
Public property enabled

Enabled Behaviours are Updated, disabled Behaviours are not.

(inherited from Behaviour).
Public property gameObject

The game object this component is attached to. A component is always attached to a game object.

(inherited from Component).
Public property guiElement Obsolete. (inherited from Component).
Public property guiText Obsolete.

The GUIText attached to this GameObject. (Null if there is none attached).

(inherited from Component).
Public property guiTexture Obsolete.

The GUITexture attached to this GameObject (Read Only). (null if there is none attached).

(inherited from Component).
Public property hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

(inherited from Object).
Public property hingeJoint Obsolete.

The HingeJoint attached to this GameObject. (Null if there is none attached).

(inherited from Component).
Public property isActiveAndEnabled

Has the Behaviour had enabled called.

(inherited from Behaviour).
Public property light Obsolete.

The Light attached to this GameObject. (Null if there is none attached).

(inherited from Component).
Public property name

The name of the object.

(inherited from Object).
Public property networkView Obsolete.

The NetworkView attached to this GameObject (Read Only). (null if there is none attached).

(inherited from Component).
Public property particleEmitter Obsolete.

The ParticleEmitter attached to this GameObject. (Null if there is none attached).

(inherited from Component).
Public property particleSystem Obsolete.

The ParticleSystem attached to this GameObject. (Null if there is none attached).

(inherited from Component).
Public property renderer Obsolete.

The Renderer attached to this GameObject. (Null if there is none attached).

(inherited from Component).
Public property rigidbody Obsolete.

The Rigidbody attached to this GameObject. (Null if there is none attached).

(inherited from Component).
Public property rigidbody2D Obsolete.

The Rigidbody2D that is attached to the Component's GameObject.

(inherited from Component).
Public property runInEditMode

Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor).

(inherited from MonoBehaviour).
Public property tag

The tag of this game object.

(inherited from Component).
Public property transform

The Transform attached to this GameObject.

(inherited from Component).
Public property useGUILayout

Disabling this lets you skip the GUI layout phase.

(inherited from MonoBehaviour).
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Name Description
Public method BroadcastMessage(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(inherited from Component).
Public method BroadcastMessage(String)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(inherited from Component).
Public method BroadcastMessage(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(inherited from Component).
Public method BroadcastMessage(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(inherited from Component).
Public method CancelInvoke

Cancels all Invoke calls on this MonoBehaviour.

(inherited from MonoBehaviour).
Public method CancelInvoke(String)

Cancels all Invoke calls with name methodName on this behaviour.

(inherited from MonoBehaviour).
Public method CompareTag(String)

Is this game object tagged with tag ?

(inherited from Component).
Public method Equals(Object) (inherited from Object).
Public method GetComponent<T> (inherited from Component).
Public method GetComponent(String)

Returns the component with name type if the game object has one attached, null if it doesn't.

(inherited from Component).
Public method GetComponent(Type)

Returns the component of Type type if the game object has one attached, null if it doesn't.

(inherited from Component).
Public method GetComponentInChildren(Type)

Returns the component of Type type in the GameObject or any of its children using depth first search.

(inherited from Component).
Public method GetComponentInChildren<T> (inherited from Component).
Public method GetComponentInChildren<T>(Boolean) (inherited from Component).
Public method GetComponentInChildren(Type, Boolean) (inherited from Component).
Public method GetComponentInParent(Type)

Returns the component of Type type in the GameObject or any of its parents.

(inherited from Component).
Public method GetComponentInParent<T> (inherited from Component).
Public method GetComponents<T>(List<T>) (inherited from Component).
Public method GetComponents(Type, List<Component>) (inherited from Component).
Public method GetComponents(Type)

Returns all components of Type type in the GameObject.

(inherited from Component).
Public method GetComponents<T> (inherited from Component).
Public method GetComponentsInChildren(Type, Boolean)

Returns all components of Type type in the GameObject or any of its children.

(inherited from Component).
Public method GetComponentsInChildren<T>(Boolean) (inherited from Component).
Public method GetComponentsInChildren<T>(Boolean, List<T>) (inherited from Component).
Public method GetComponentsInChildren<T>(List<T>) (inherited from Component).
Public method GetComponentsInChildren<T> (inherited from Component).
Public method GetComponentsInChildren(Type)

Returns all components of Type type in the GameObject or any of its children.

(inherited from Component).
Public method GetComponentsInParent<T> (inherited from Component).
Public method GetComponentsInParent<T>(Boolean) (inherited from Component).
Public method GetComponentsInParent(Type, Boolean)

Returns all components of Type type in the GameObject or any of its parents.

(inherited from Component).
Public method GetComponentsInParent(Type) (inherited from Component).
Public method GetComponentsInParent<T>(Boolean, List<T>) (inherited from Component).
Public method GetHashCode (inherited from Object).
Public method GetInstanceID

Returns the instance id of the object.

(inherited from Object).
Public method GetType (inherited from Object).
Public method Invoke(String, Single)

Invokes the method methodName in time seconds.

(inherited from MonoBehaviour).
Public method InvokeRepeating(String, Single, Single)

Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.

(inherited from MonoBehaviour).
Public method IsInvoking(String)

Is any invoke on methodName pending?

(inherited from MonoBehaviour).
Public method IsInvoking

Is any invoke pending on this MonoBehaviour?

(inherited from MonoBehaviour).
Public method SendMessage(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object.

(inherited from Component).
Public method SendMessage(String)

Calls the method named methodName on every MonoBehaviour in this game object.

(inherited from Component).
Public method SendMessage(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object.

(inherited from Component).
Public method SendMessage(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object.

(inherited from Component).
Public method SendMessageUpwards(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(inherited from Component).
Public method SendMessageUpwards(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(inherited from Component).
Public method SendMessageUpwards(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(inherited from Component).
Public method SendMessageUpwards(String)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(inherited from Component).
Public method StartCoroutine(IEnumerator)

Starts a coroutine.

(inherited from MonoBehaviour).
Public method StartCoroutine(String, Object)

Starts a coroutine named methodName.

(inherited from MonoBehaviour).
Public method StartCoroutine(String)

Starts a coroutine named methodName.

(inherited from MonoBehaviour).
Public method StartCoroutine_Auto(IEnumerator) Obsolete. (inherited from MonoBehaviour).
Public method StopAllCoroutines

Stops all coroutines running on this behaviour.

(inherited from MonoBehaviour).
Public method StopCoroutine(IEnumerator)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(inherited from MonoBehaviour).
Public method StopCoroutine(String)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(inherited from MonoBehaviour).
Public method StopCoroutine(Coroutine)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(inherited from MonoBehaviour).
Public method ToString

Returns the name of the game object.

(inherited from Object).
Public method Update()
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.NET Framework

Supported in: 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1