Selected arm to position (world space) rotation, with limits.
Namespace:
Assets.HeroEditor.Common.CharacterScripts
Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
Public Sub RotateArm( _
ByVal arm As Transform, _
ByVal weapon As Transform, _
ByVal target As Vector2, _
ByVal angleMin As Single, _
ByVal angleMax As Single _
)
This language is not supported or no code example is available.
public void RotateArm(
Transform arm,
Transform weapon,
Vector2 target,
float angleMin,
float angleMax
)
This language is not supported or no code example is available.
public:
void RotateArm(
Transform^ arm,
Transform^ weapon,
Vector2 target,
float angleMin,
float angleMax
)
This language is not supported or no code example is available.
public function RotateArm(
arm : Transform,
weapon : Transform,
target : Vector2,
angleMin : float,
angleMax : float
);
This language is not supported or no code example is available.
Parameters
-
arm
-
Type: Transform
-
weapon
-
Type: Transform
-
target
-
Type: Vector2
-
angleMin
-
Type: float
-
angleMax
-
Type: float
.NET Framework
Supported in: 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1