Muzzle velocity in m/s.
Namespace: Assets.HeroEditor.Common.Data Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
<Range(500, 5000)> _
Public MuzzleVelocity As Single
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[Range(500, 5000)]
public float MuzzleVelocity
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[Range(500, 5000)]
public:
float MuzzleVelocity;
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