The following tables list the members exposed by the MeleeWeapon type.
Name | Description | |
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BroadcastMessage(String, Object) |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (inherited from Component). |
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BroadcastMessage(String) |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (inherited from Component). |
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BroadcastMessage(String, SendMessageOptions) |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (inherited from Component). |
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BroadcastMessage(String, Object, SendMessageOptions) |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. (inherited from Component). |
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CancelInvoke |
Cancels all Invoke calls on this MonoBehaviour. (inherited from MonoBehaviour). |
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CancelInvoke(String) |
Cancels all Invoke calls with name methodName on this behaviour. (inherited from MonoBehaviour). |
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CompareTag(String) |
Is this game object tagged with tag ? (inherited from Component). |
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Equals(Object) | (inherited from Object). |
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GetComponent<T> | (inherited from Component). |
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GetComponent(String) |
Returns the component with name type if the game object has one attached, null if it doesn't. (inherited from Component). |
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GetComponent(Type) |
Returns the component of Type type if the game object has one attached, null if it doesn't. (inherited from Component). |
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GetComponentInChildren(Type) |
Returns the component of Type type in the GameObject or any of its children using depth first search. (inherited from Component). |
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GetComponentInChildren<T> | (inherited from Component). |
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GetComponentInChildren<T>(Boolean) | (inherited from Component). |
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GetComponentInChildren(Type, Boolean) | (inherited from Component). |
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GetComponentInParent(Type) |
Returns the component of Type type in the GameObject or any of its parents. (inherited from Component). |
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GetComponentInParent<T> | (inherited from Component). |
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GetComponents<T>(List<T>) | (inherited from Component). |
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GetComponents(Type, List<Component>) | (inherited from Component). |
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GetComponents(Type) |
Returns all components of Type type in the GameObject. (inherited from Component). |
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GetComponents<T> | (inherited from Component). |
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GetComponentsInChildren(Type, Boolean) |
Returns all components of Type type in the GameObject or any of its children. (inherited from Component). |
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GetComponentsInChildren<T>(Boolean) | (inherited from Component). |
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GetComponentsInChildren<T>(Boolean, List<T>) | (inherited from Component). |
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GetComponentsInChildren<T>(List<T>) | (inherited from Component). |
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GetComponentsInChildren<T> | (inherited from Component). |
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GetComponentsInChildren(Type) |
Returns all components of Type type in the GameObject or any of its children. (inherited from Component). |
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GetComponentsInParent<T> | (inherited from Component). |
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GetComponentsInParent<T>(Boolean) | (inherited from Component). |
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GetComponentsInParent(Type, Boolean) |
Returns all components of Type type in the GameObject or any of its parents. (inherited from Component). |
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GetComponentsInParent(Type) | (inherited from Component). |
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GetComponentsInParent<T>(Boolean, List<T>) | (inherited from Component). |
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GetHashCode | (inherited from Object). |
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GetInstanceID |
Returns the instance id of the object. (inherited from Object). |
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GetType | (inherited from Object). |
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Invoke(String, Single) |
Invokes the method methodName in time seconds. (inherited from MonoBehaviour). |
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InvokeRepeating(String, Single, Single) |
Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. (inherited from MonoBehaviour). |
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IsInvoking(String) |
Is any invoke on methodName pending? (inherited from MonoBehaviour). |
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IsInvoking |
Is any invoke pending on this MonoBehaviour? (inherited from MonoBehaviour). |
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OnDestroy() | |
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SendMessage(String, Object) |
Calls the method named methodName on every MonoBehaviour in this game object. (inherited from Component). |
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SendMessage(String) |
Calls the method named methodName on every MonoBehaviour in this game object. (inherited from Component). |
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SendMessage(String, SendMessageOptions) |
Calls the method named methodName on every MonoBehaviour in this game object. (inherited from Component). |
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SendMessage(String, Object, SendMessageOptions) |
Calls the method named methodName on every MonoBehaviour in this game object. (inherited from Component). |
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SendMessageUpwards(String, SendMessageOptions) |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (inherited from Component). |
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SendMessageUpwards(String, Object) |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (inherited from Component). |
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SendMessageUpwards(String, Object, SendMessageOptions) |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (inherited from Component). |
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SendMessageUpwards(String) |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. (inherited from Component). |
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Start() | Listen animation events to determine hit moments. |
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StartCoroutine(IEnumerator) |
Starts a coroutine. (inherited from MonoBehaviour). |
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StartCoroutine(String, Object) |
Starts a coroutine named methodName. (inherited from MonoBehaviour). |
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StartCoroutine(String) |
Starts a coroutine named methodName. (inherited from MonoBehaviour). |
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StartCoroutine_Auto(IEnumerator) | Obsolete. (inherited from MonoBehaviour). |
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StopAllCoroutines |
Stops all coroutines running on this behaviour. (inherited from MonoBehaviour). |
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StopCoroutine(IEnumerator) |
Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. (inherited from MonoBehaviour). |
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StopCoroutine(String) |
Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. (inherited from MonoBehaviour). |
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StopCoroutine(Coroutine) |
Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. (inherited from MonoBehaviour). |
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ToString |
Returns the name of the game object. (inherited from Object). |