Arm recoil (offset in local space)
Namespace: Assets.HeroEditor.Common.Data Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
<Range(0, 0.25f)> _
Public Recoil As Single
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[Range(0, 0.25f)]
public float Recoil
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[Range(0, 0.25f)]
public:
float Recoil;
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