Character.Initialize Method

HeroEditor

Initializes character renderers with selected sprites.

Namespace: Assets.HeroEditor.Common.CharacterScripts Assembly: Assembly-CSharp (in Assembly-CSharp.dll)

Public Overrides Sub Initialize()
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public override void Initialize()
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public:  
void Initialize()
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public function Initialize();
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.NET Framework

Supported in: 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1