The following tables list the members exposed by the FirearmCollection type.
Name | Description | |
---|---|---|
animation |
Obsolete.
The Animation attached to this GameObject. (Null if there is none attached). (inherited from Component). |
|
audio |
Obsolete.
The AudioSource attached to this GameObject. (Null if there is none attached). (inherited from Component). |
|
camera |
Obsolete.
The Camera attached to this GameObject. (Null if there is none attached). (inherited from Component). |
|
collider |
Obsolete.
The Collider attached to this GameObject. (Null if there is none attached). (inherited from Component). |
|
collider2D |
Obsolete.
The Collider2D component attached to the object. (inherited from Component). |
|
constantForce |
Obsolete.
The ConstantForce attached to this GameObject. (Null if there is none attached). (inherited from Component). |
|
enabled |
Enabled Behaviours are Updated, disabled Behaviours are not. (inherited from Behaviour). |
|
gameObject |
The game object this component is attached to. A component is always attached to a game object. (inherited from Component). |
|
guiElement | Obsolete. (inherited from Component). | |
guiText |
Obsolete.
The GUIText attached to this GameObject. (Null if there is none attached). (inherited from Component). |
|
guiTexture |
Obsolete.
The GUITexture attached to this GameObject (Read Only). (null if there is none attached). (inherited from Component). |
|
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? (inherited from Object). |
|
hingeJoint |
Obsolete.
The HingeJoint attached to this GameObject. (Null if there is none attached). (inherited from Component). |
|
isActiveAndEnabled |
Has the Behaviour had enabled called. (inherited from Behaviour). |
|
light |
Obsolete.
The Light attached to this GameObject. (Null if there is none attached). (inherited from Component). |
|
name |
The name of the object. (inherited from Object). |
|
networkView |
Obsolete.
The NetworkView attached to this GameObject (Read Only). (null if there is none attached). (inherited from Component). |
|
particleEmitter |
Obsolete.
The ParticleEmitter attached to this GameObject. (Null if there is none attached). (inherited from Component). |
|
particleSystem |
Obsolete.
The ParticleSystem attached to this GameObject. (Null if there is none attached). (inherited from Component). |
|
renderer |
Obsolete.
The Renderer attached to this GameObject. (Null if there is none attached). (inherited from Component). |
|
rigidbody |
Obsolete.
The Rigidbody attached to this GameObject. (Null if there is none attached). (inherited from Component). |
|
rigidbody2D |
Obsolete.
The Rigidbody2D that is attached to the Component's GameObject. (inherited from Component). |
|
runInEditMode |
Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). (inherited from MonoBehaviour). |
|
tag |
The tag of this game object. (inherited from Component). |
|
transform |
The Transform attached to this GameObject. (inherited from Component). |
|
useGUILayout |
Disabling this lets you skip the GUI layout phase. (inherited from MonoBehaviour). |