Should be set outside (by input manager or AI).
Namespace: Assets.HeroEditor.Common.CharacterScripts Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
<HideInInspector()> _
Public FireButtonDown As Boolean
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[HideInInspector()]
public bool FireButtonDown
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[HideInInspector()]
public:
bool FireButtonDown;
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