Firearm type can be used to handle firearm behaviour.
Namespace: Assets.MilitaryHeroes.Scripts.Enums Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
| Member name | Description | |
|---|---|---|
| AssaultRifle | ||
| AutomaticPistol | ||
| Revolver | ||
| Rifle | ||
| RocketLauncher | ||
| SMG | ||
| Shotgun | ||
| SniperRifle | ||
| UZI | ||
| Unknown |