GeonBit.UI Documentation
TexturesGetterTEnum Class |
A class to get texture with index and constant path part.
Used internally.

Namespace: GeonBit.UI
Assembly: GeonBit.UI (in GeonBit.UI.dll) Version: 1.0.0.0 (1.0.0.0)

C#
public class TexturesGetter<TEnum> where TEnum : IConvertible
Type Parameters
- TEnum
The TexturesGetterTEnum type exposes the following members.

Name | Description | |
---|---|---|
![]() | TexturesGetterTEnum |
Create the texture getter with base path.
|

Name | Description | |
---|---|---|
![]() | ItemTEnum |
Get texture for enum state.
This is for textures that don't have different states, like mouse hover, down, or default.
|
![]() | ItemTEnum, EntityState |
Get texture for enum state and entity state.
This is for textures that don't have different states, like mouse hover, down, or default.
|

Name | Description | |
---|---|---|
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
