GeonBit.UI Documentation
TexturesGetterTEnum Class |
A class to get texture with index and constant path part.
Used internally.
Inheritance Hierarchy
Namespace: GeonBit.UI
Assembly: GeonBit.UI (in GeonBit.UI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class TexturesGetter<TEnum> where TEnum : IConvertible
Type Parameters
- TEnum
The TexturesGetterTEnum type exposes the following members.
Constructors
Name | Description | |
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TexturesGetterTEnum |
Create the texture getter with base path.
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Properties
Name | Description | |
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ItemTEnum |
Get texture for enum state.
This is for textures that don't have different states, like mouse hover, down, or default.
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ItemTEnum, EntityState |
Get texture for enum state and entity state.
This is for textures that don't have different states, like mouse hover, down, or default.
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Methods
Name | Description | |
---|---|---|
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
See Also