TexturesGetter(TEnum) Class

GeonBit.UI

TexturesGetterTEnum Class
A class to get texture with index and constant path part. Used internally.
Inheritance Hierarchy
SystemObject  GeonBit.UITexturesGetterTEnum

Namespace:  GeonBit.UI
Assembly:  GeonBit.UI (in GeonBit.UI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class TexturesGetter<TEnum>
where TEnum : IConvertible

Type Parameters

TEnum

The TexturesGetterTEnum type exposes the following members.

Constructors
  NameDescription
Public methodTexturesGetterTEnum
Create the texture getter with base path.
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Properties
  NameDescription
Public propertyItemTEnum
Get texture for enum state. This is for textures that don't have different states, like mouse hover, down, or default.
Public propertyItemTEnum, EntityState
Get texture for enum state and entity state. This is for textures that don't have different states, like mouse hover, down, or default.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also