GeonBit.UI Documentation
DrawUtilsDrawImage Method |
Draw a simple image with texture and destination rectangle.
This function will stretch the texture to fit the destination rect.
Namespace: GeonBit.UI
Assembly: GeonBit.UI (in GeonBit.UI.dll) Version: 1.0.0.0 (1.0.0.0)

C#
public virtual void DrawImage( SpriteBatch spriteBatch, Texture2D texture, Rectangle destination, Nullable<Color> color = null, float scale = 1f, Nullable<Rectangle> sourceRect = null )
Parameters
- spriteBatch
- Type: SpriteBatch
SpriteBatch to draw on. - texture
- Type: Texture2D
Texture to draw. - destination
- Type: Rectangle
Destination rectangle. - color (Optional)
- Type: SystemNullableColor
Optional color tint. - scale (Optional)
- Type: SystemSingle
Optional scale factor. - sourceRect (Optional)
- Type: SystemNullableRectangle
Optional source rectangle to use.
