DrawUtils.DrawImage Method

GeonBit.UI

DrawUtilsDrawImage Method
Draw a simple image with texture and destination rectangle. This function will stretch the texture to fit the destination rect.

Namespace:  GeonBit.UI
Assembly:  GeonBit.UI (in GeonBit.UI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public virtual void DrawImage(
	SpriteBatch spriteBatch,
	Texture2D texture,
	Rectangle destination,
	Nullable<Color> color = null,
	float scale = 1f,
	Nullable<Rectangle> sourceRect = null
)

Parameters

spriteBatch
Type: SpriteBatch
SpriteBatch to draw on.
texture
Type: Texture2D
Texture to draw.
destination
Type: Rectangle
Destination rectangle.
color (Optional)
Type: SystemNullableColor
Optional color tint.
scale (Optional)
Type: SystemSingle
Optional scale factor.
sourceRect (Optional)
Type: SystemNullableRectangle
Optional source rectangle to use.
See Also