DrawUtils.DrawSurface Method

GeonBit.UI

DrawUtilsDrawSurface Method
Draw a tiled texture with frame on destination rectangle. This function will draw repeating frame parts + tile center parts to cover destination rect.

Namespace:  GeonBit.UI
Assembly:  GeonBit.UI (in GeonBit.UI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public virtual void DrawSurface(
	SpriteBatch spriteBatch,
	Texture2D texture,
	Rectangle destination,
	Vector2 textureFrameWidth,
	float scale = 1f,
	Nullable<Color> color = null,
	float frameScale = 1f
)

Parameters

spriteBatch
Type: SpriteBatch
SpriteBatch to draw on.
texture
Type: Texture2D
Texture to draw.
destination
Type: Rectangle
Destination rectangle.
textureFrameWidth
Type: Vector2
Frame width in percents relative to texture file size. For example, 0.1, 0.1 means the frame takes 10% of the texture file.
scale (Optional)
Type: SystemSingle
Optional scale factor.
color (Optional)
Type: SystemNullableColor
Optional color tint.
frameScale (Optional)
Type: SystemSingle
Optional scale factor for the frame parts.
See Also