Entity.ClickThrough Field

GeonBit.UI

EntityClickThrough Field
If this boolean is true, events will just "go through" this entity to its children or entities behind it. This bool comes to solve conditions where you have two panels without skin that hide each other but you want users to be able to click on the bottom panel through the upper panel, provided it doesn't hit any of the first panel's children.

Namespace:  GeonBit.UI.Entities
Assembly:  GeonBit.UI (in GeonBit.UI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool ClickThrough

Field Value

Type: Boolean
See Also