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Structures

DirectPlay

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Microsoft DirectX 9.0 SDK Update (Summer 2003)

Structures


This section contains Microsoft® DirectPlay® structures.

Structures

  • DP8SIM_PARAMETERS
  • DP8SIM_STATISTICS
  • DPL_APPLICATION_INFO
  • DPL_CONNECT_INFO
  • DPL_CONNECTION_SETTINGS
  • DPL_PROGRAM_DESC
  • DPN_APPLICATION_DESC
  • DPN_BUFFER_DESC
  • DPN_CAPS
  • DPN_CAPS_EX
  • DPN_CONNECTION_INFO
  • DPN_GROUP_INFO
  • DPN_PLAYER_INFO
  • DPN_SECURITY_CREDENTIALS
  • DPN_SECURITY_DESC
  • DPN_SERVICE_PROVIDER_INFO
  • DPN_SP_CAPS
  • DPNHCAPS
  • DVCAPS
  • DVCLIENTCONFIG
  • DVCOMPRESSIONINFO
  • DVSESSIONDESC
  • DVSOUNDDEVICECONFIG


© 2003 Microsoft Corporation. All rights reserved.
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Table of contents

  • DirectPlay
    • What's New in DirectPlay
    • Basic Concepts in DirectPlay
      • DirectPlay Network Communication
      • Communicating with DirectPlay Objects
      • Creating and Managing Sessions
        • Peer-to-Peer Topology
        • Client/Server Topology
      • Getting DirectPlay Data
    • Architect Your DirectPlay Application
    • Peer-to-Peer Sessions
      • Initiating a Peer-to-Peer Session
      • Enumerating Hosts
      • Selecting a Service Provider for a Peer-to-Peer Session
      • Selecting a Host for a Peer-to-Peer Session
      • Connecting to a Peer-to-Peer Session
      • Managing a Peer-to-Peer Session
      • Handling DirectPlay Messaging
        • Handling Standard Peer-to-Peer Messages
        • Peer-to-Peer Host Messages
      • Host Migration
      • Normal Peer-to-Peer Game Play
      • Leaving a Peer-to-Peer Session
      • Terminating a Peer-to-Peer Session
    • Client/Server Sessions
      • Initiating a Client/Server Session
      • Selecting a Service Provider for a Client
      • Selecting a Client/Server Host
      • Connecting to a Client/Server Session
      • Managing a Client/Server Session
      • Handling Client/Server Messages
      • Normal Client/Server Game Play
      • Leaving a Client/Server Session
      • Terminating a Client/Server Session
    • DirectPlay Lobby
      • DirectPlay Lobby Architecture
      • DirectPlay Lobby Support
      • Implementing a Lobby Client
        • Initializing a Lobby Client
        • Launching a Lobbied Application
        • Implementing a Lobby Client Message Handler
          • A Sample Lobby Client Message Handler
        • Communicating with a Lobbied Application
        • Closing Down a Lobby Client
      • Implementing a Lobbyable Application
        • Registering a Lobbyable Application
        • Handling Lobby Launching
        • Implementing a Lobbied Application Callback Message Handler
          • A Sample Lobbied Application Message Handler
        • Communicating with a Lobby Client
        • Closing Down a Lobbied Application
      • Lobby Clients
      • Lobby Servers
      • Lobbyable Applications
    • DirectPlay Voice
      • Audio Device Testing
      • Automatic Gain Control
      • Capture Focus
      • Configuring the Windows Sound Mixer
      • Creating a 3-D Voice Session
      • DirectPlay Voice Communication
      • DirectPlay Voice Topologies
        • Forwarding Server Voice Topology
        • Mixing Server Sessions
        • Peer-to-Peer Voice Topology
      • Fast User Switching
      • Handling Voice Client Messages
      • Handling Voice Host Messages
      • Jitter Buffers
      • Sharing the Audio Capture Device
      • Transmission Control
      • Voice Codecs
      • Voice Host Migration
      • Working Set Guidelines
    • DirectPlay for Pocket PC 2002
      • Bluetooth Service Provider
    • Advanced Topics in DirectPlay
      • DirectPlay Addressing
        • DirectPlay Service Providers
        • DirectPlay and Ports
        • Internet Protocol Version 6
        • DirectPlay URLs
          • Data Strings
          • Sample URLs
        • Handling Addresses
        • DirectPlay Address Objects
          • Creating TCP/IP Address Objects
          • Creating Modem Address Objects
          • Creating IPX Address Objects
          • Creating Serial Address Objects
        • Data Value Summary
          • Data Values
      • DirectPlay Callback Functions and Multithreading Issues
        • Implementing a Callback Function in DirectPlay and DirectPlay Voice
        • Implementing a DirectPlay Networking Callback Using Critical Section Objects
      • DirectPlay Protocol
        • Basic Message Handling
        • Message Categories
        • Congestion Control
        • Send Prioritization
        • Packet Signing
        • Monitoring Messaging Statistics
        • Monitoring the Pending Message Queues
        • Using the DirectX Protocol in an Application
      • DP8Sim Utility
      • Monitoring DirectPlay Network Traffic with Network Monitor
      • Network Address Translation, Firewalls, and Proxies
        • Quick NAT Compatibility Guidelines
        • Topology Specific NAT Issues
          • NAT Issues for Peer Hosts
            • Basic NAT Issues for Peer Hosts
            • Advanced NAT Techniques for Peer Hosts
            • Peer Host NAT Compatibility Reference
          • NAT Issues for Peer Clients
            • Basic NAT Issues for Peer Clients
            • Advanced NAT Techniques for Peer Clients
            • Peer Client NAT Compatibility Reference
          • NAT Issues for Servers
            • Basic NAT Issues for Servers
            • Advanced NAT Techniques for Servers
            • Server NAT Compatibility Reference
          • NAT Issues for Clients
            • Basic NAT Issues for Clients
            • Client NAT Compatibility Reference
        • Using the IDirectPlay8NATResolver Interface
        • Notes Regarding Firewalls and Proxies
        • NAT Troubleshooting Techniques for Developers and End Users
      • Optimizing Network Usage
      • Packet Signing
      • Testing Network Performance
      • Using Player Context Values
      • Using the DirectPlay DPNSVR Application
    • DirectPlay C/C++ Tutorials
      • Tutorial 1: Creating a DirectPlay Object and Enumerating Service Providers
      • Tutorial 2: Hosting a Session
      • Tutorial 3: Enumerating Hosted Sessions
      • Tutorial 4: Connecting to a Session
      • Tutorial 5: Sending Messages to Other Peers
      • Tutorial 6: Handling Host Migration
      • Tutorial 7: Creating a Lobbyable Application
      • Tutorial 8: Direct Play Voice
      • Tutorial 9: Creating a DirectPlay Client/Server Session
      • Tutorial 10: DirectPlay Thread Pool
    • DirectPlay C++ Samples
      • AddressOverride
      • ChatPeer
      • DataRelay
      • LobbyClient
      • Maze
      • NatPeer
      • NATResolver
      • SimpleClientServer
      • SimplePeer
      • StagedPeer
      • Throttle
      • VoiceClientServer
      • VoiceConnect
      • VoiceGroup
      • VoicePosition
    • DirectPlay C/C++ Reference
      • Interfaces
        • IDirectPlay8Address
          • AddComponent
          • BuildFromDPADDRESS
          • BuildFromURLA
          • BuildFromURLW
          • Clear
          • Duplicate
          • GetComponentByIndex
          • GetComponentByName
          • GetDevice
          • GetNumComponents
          • GetSP
          • GetURLA
          • GetURLW
          • GetUserData
          • IsEqual
          • SetDevice
          • SetEqual
          • SetSP
          • SetUserData
        • IDirectPlay8AddressIP
          • BuildAddress
          • BuildFromSockAddr
          • BuildLocalAddress
          • GetAddress
          • GetLocalAddress
          • GetSockAddress
        • IDirectPlay8Client
          • CancelAsyncOperation
          • Close
          • Connect
          • EnumHosts
          • EnumServiceProviders
          • GetApplicationDesc
          • GetCaps
          • GetConnectionInfo
          • GetSendQueueInfo
          • GetServerAddress
          • GetServerInfo
          • GetSPCaps
          • Initialize
          • RegisterLobby
          • ReturnBuffer
          • Send
          • SetCaps
          • SetClientInfo
          • SetSPCaps
        • IDirectPlay8LobbiedApplication
          • Close
          • GetConnectionSettings
          • Initialize
          • RegisterProgram
          • Send
          • SetAppAvailable
          • SetConnectionSettings
          • UnRegisterProgram
          • UpdateStatus
        • IDirectPlay8LobbyClient
          • Close
          • ConnectApplication
          • EnumLocalPrograms
          • GetConnectionSettings
          • Initialize
          • ReleaseApplication
          • Send
          • SetConnectionSettings
        • IDirectPlay8NATResolver
          • Close
          • EnumDevices
          • GetAddresses
          • Initialize
          • Start
        • IDirectPlay8Peer
          • AddPlayerToGroup
          • CancelAsyncOperation
          • Close
          • Connect
          • CreateGroup
          • DestroyGroup
          • DestroyPeer
          • EnumGroupMembers
          • EnumHosts
          • EnumPlayersAndGroups
          • EnumServiceProviders
          • GetApplicationDesc
          • GetCaps
          • GetConnectionInfo
          • GetGroupContext
          • GetGroupInfo
          • GetLocalHostAddresses
          • GetPeerAddress
          • GetPeerInfo
          • GetPlayerContext
          • GetSendQueueInfo
          • GetSPCaps
          • Host
          • Initialize
          • RegisterLobby
          • RemovePlayerFromGroup
          • ReturnBuffer
          • SendTo
          • SetApplicationDesc
          • SetCaps
          • SetGroupInfo
          • SetPeerInfo
          • SetSPCaps
          • TerminateSession
        • IDirectPlay8Server
          • AddPlayerToGroup
          • CancelAsyncOperation
          • Close
          • CreateGroup
          • DestroyClient
          • DestroyGroup
          • EnumGroupMembers
          • EnumPlayersAndGroups
          • EnumServiceProviders
          • GetApplicationDesc
          • GetCaps
          • GetClientAddress
          • GetClientInfo
          • GetConnectionInfo
          • GetGroupContext
          • GetGroupInfo
          • GetLocalHostAddresses
          • GetPlayerContext
          • GetSendQueueInfo
          • GetSPCaps
          • Host
          • Initialize
          • RegisterLobby
          • RemovePlayerFromGroup
          • ReturnBuffer
          • SendTo
          • SetApplicationDesc
          • SetCaps
          • SetGroupInfo
          • SetServerInfo
          • SetSPCaps
        • IDirectPlay8ThreadPool
          • Close
          • DoWork
          • GetThreadCount
          • Initialize
          • SetThreadCount
        • IDirectPlayNATHelp
          • Close
          • GetCaps
          • GetRegisteredAddresses
          • Initialize
          • QueryAddress
          • RegisterPorts
          • SetAlertEvent
        • IDirectPlayVoiceClient
          • Connect
          • Create3DSoundBuffer
          • Delete3DSoundBuffer
          • Disconnect
          • GetCaps
          • GetClientConfig
          • GetCompressionTypes
          • GetSessionDesc
          • GetSoundDeviceConfig
          • GetTransmitTargets
          • Initialize
          • SetClientConfig
          • SetNotifyMask
          • SetTransmitTargets
        • IDirectPlayVoiceServer
          • GetCaps
          • GetCompressionTypes
          • GetSessionDesc
          • GetTransmitTargets
          • Initialize
          • SetNotifyMask
          • SetSessionDesc
          • SetTransmitTargets
          • StartSession
          • StopSession
        • IDirectPlayVoiceTest
          • CheckAudioSetup
        • IDP8SimControl
          • ClearAllStatistics
          • Close
          • GetAllParameters
          • GetAllStatistics
          • Initialize
          • SetAllParameters
      • Functions
        • DirectPlay8AddressCreate
        • DirectPlay8Create
        • DirectPlay8LobbyCreate
        • DirectPlayVoiceCreate
      • Callback Functions
        • PDVMESSAGEHANDLER
        • PFNDPNMESSAGEHANDLER
      • System Messages
        • DPL_MSGID_CONNECT
        • DPL_MSGID_CONNECTION_SETTINGS
        • DPL_MSGID_DISCONNECT
        • DPL_MSGID_RECEIVE
        • DPL_MSGID_SESSION_STATUS
        • DPN_MSGID_ADD_PLAYER_TO_GROUP
        • DPN_MSGID_APPLICATION_DESC
        • DPN_MSGID_ASYNC_OP_COMPLETE
        • DPN_MSGID_CLIENT_INFO
        • DPN_MSGID_CONNECT_COMPLETE
        • DPN_MSGID_CREATE_GROUP
        • DPN_MSGID_CREATE_PLAYER
        • DPN_MSGID_CREATE_SENDER_CONTEXT
        • DPN_MSGID_CREATE_THREAD
        • DPN_MSGID_DESTROY_GROUP
        • DPN_MSGID_DESTROY_PLAYER
        • DPN_MSGID_DESTROY_THREAD
        • DPN_MSGID_ENUM_HOSTS_QUERY
        • DPN_MSGID_ENUM_HOSTS_RESPONSE
        • DPN_MSGID_GROUP_INFO
        • DPN_MSGID_HOST_MIGRATE
        • DPN_MSGID_INDICATED_CONNECT_ABORTED
        • DPN_MSGID_INDICATE_CONNECT
        • DPN_MSGID_NAT_RESOLVER_QUERY
        • DPN_MSGID_PEER_INFO
        • DPN_MSGID_RECEIVE
        • DPN_MSGID_REMOVE_PLAYER_FROM_GROUP
        • DPN_MSGID_RETURN_BUFFER
        • DPN_MSGID_SEND_COMPLETE
        • DPN_MSGID_SERVER_INFO
        • DPN_MSGID_TERMINATE_SESSION
        • DVMSGID_CONNECTRESULT
        • DVMSGID_CREATEVOICEPLAYER
        • DVMSGID_DELETEVOICEPLAYER
        • DVMSGID_DISCONNECTRESULT
        • DVMSGID_GAINFOCUS
        • DVMSGID_HOSTMIGRATED
        • DVMSGID_INPUTLEVEL
        • DVMSGID_LOCALHOSTSETUP
        • DVMSGID_LOSTFOCUS
        • DVMSGID_OUTPUTLEVEL
        • DVMSGID_PLAYEROUTPUTLEVEL
        • DVMSGID_PLAYERVOICESTART
        • DVMSGID_PLAYERVOICESTOP
        • DVMSGID_RECORDSTART
        • DVMSGID_RECORDSTOP
        • DVMSGID_SESSIONLOST
        • DVMSGID_SETTARGETS
      • Structures
        • DP8SIM_PARAMETERS
        • DP8SIM_STATISTICS
        • DPL_APPLICATION_INFO
        • DPL_CONNECT_INFO
        • DPL_CONNECTION_SETTINGS
        • DPL_PROGRAM_DESC
        • DPN_APPLICATION_DESC
        • DPN_BUFFER_DESC
        • DPN_CAPS
        • DPN_CAPS_EX
        • DPN_CONNECTION_INFO
        • DPN_GROUP_INFO
        • DPN_PLAYER_INFO
        • DPN_SECURITY_CREDENTIALS
        • DPN_SECURITY_DESC
        • DPN_SERVICE_PROVIDER_INFO
        • DPN_SP_CAPS
        • DPNHCAPS
        • DVCAPS
        • DVCLIENTCONFIG
        • DVCOMPRESSIONINFO
        • DVSESSIONDESC
        • DVSOUNDDEVICECONFIG
      • Return Values

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