Microsoft DirectX 9.0 SDK Update (Summer 2003) |
DPN_MSGID_DESTROY_PLAYER Message
Microsoft® DirectPlay® generates the DPN_MSGID_DESTROY_PLAYER message when a player leaves a peer-to-peer or client/server session.
The DPNMSG_DESTROY_PLAYER structure contains information for the DPN_MSGID_DESTROY_PLAYER system message.
Syntax
typedef struct _DPNMSG_DESTROY_PLAYER { DWORD dwSize; DPNID dpnidPlayer; PVOID pvPlayerContext; DWORD dwReason; } DPNMSG_DESTROY_PLAYER, *PDPNMSG_DESTROY_PLAYER;
Members
- dwSize
- Size of this structure.
- dpnidPlayer
- DPNID of the player deleted from the session.
- pvPlayerContext
- Player context value.
- dwReason
- One of the following flags indicating why the player was destroyed.
- DPNDESTROYPLAYERREASON_NORMAL
- The player is being deleted for normal reasons.
- DPNDESTROYPLAYERREASON_CONNECTIONLOST
- The player is being deleted because the connection was lost.
- DPNDESTROYPLAYERREASON_SESSIONTERMINATED
- The player is being deleted because the session was terminated.
- DPNDESTROYPLAYERREASON_HOSTDESTROYEDPLAYER
- The player is being deleted because the host called IDirectPlay8Peer::DestroyPeer.
Remarks
Return from the message callback function with DPN_OK.
In client/server mode, this message is received only by the server. In peer-to-peer mode, all players receive this message.
When the server closes a session, it receives a DPN_MSGID_DESTROY_PLAYER message for all connected players. Because the server knows that it is disconnecting, this is normal behavior, and the dwReason member of the associated structure is set to DPNDESTROYPLAYERREASON_NORMAL. The DPNDESTROYPLAYERREASON_SESSIONTERMINATED value is only set for unexpected disconnections.
You might receive DPN_MSGID_CREATE_PLAYER and DPN_MSGID_DESTROY_PLAYER messages on different threads. However, you will not receive a DPN_MSGID_DESTROY_PLAYER message before your callback function has returned from receiving a DPN_MSGID_CREATE_PLAYER message.
Message Information
Header dplay8.h Minimum operating systems Windows 98, Pocket PC 2002