IDirectPlay8Server::DestroyGroup Method

DirectPlay

 
Microsoft DirectX 9.0 SDK Update (Summer 2003)

IDirectPlay8Server::DestroyGroup Method


Deletes a group created by the IDirectPlay8Server::CreateGroup method.

Syntax

HRESULT DestroyGroup(      
    const DPNID idGroup,     PVOID const pvAsyncContext,     DPNHANDLE *const phAsyncHandle,     const DWORD dwFlags );

Parameters

idGroup
[in] DPNID of the group to delete.
pvAsyncContext
[in] Pointer to the user-supplied context, which is returned in the pvUserContext member of the DPN_MSGID_ASYNC_OP_COMPLETE system message. This parameter is optional and may be set to NULL.
phAsyncHandle
[out] A DPNHANDLE. A value will be returned. However, Microsoft® DirectPlay® does not permit cancellation of this operation, so the value cannot be used.
dwFlags
[in] Flag that controls how this method is processed. The following flag can be set for this method.
DPNDESTROYGROUP_SYNC
Causes the method to process synchronously.

Return Value

Returns S_OK if this method is processed synchronously and is successful. By default, this method is run asynchronously and generally returns DPNSUCCESS_PENDING or one of the following error values.

DPNERR_INVALIDFLAGSThe flags passed to this method are invalid.
DPNERR_INVALIDGROUPThe group ID is not recognized as a valid group ID for this game session.



© 2003 Microsoft Corporation. All rights reserved.