Microsoft DirectX 9.0 SDK Update (Summer 2003) |
IDirectPlay8ThreadPool::Close Method
Closes the IDirectPlay8ThreadPool object.
Syntax
HRESULT Close(
const DWORD dwFlags );
Parameters
- dwFlags
- [in] Reserved. Must be 0.
Return Value
Returns DPN_OK if successful. Otherwise, returns one of the following errors.
DPNERR_UNINITIALIZED The requested object has not been initialized. DPNERR_INVALIDFLAGS The flags passed to this method are invalid. DPNERR_NOTALLOWED This function is not allowed on this object.
Remarks
Any threads that exist will send a DPN_MSGID_DESTROY_THREAD message before this method will return.
DPNERR_NOTALLOWED is returned if this method is called when there is an outstanding call to IDirectPlay8ThreadPool::DoWork or if this method is called from an IDirectPlay8ThreadPool thread.
Always close the IDirectPlay8ThreadPool interface after closing all of the other Microsoft® DirectPlay® objects used by the process. Closing an IDirectPlay8ThreadPool interface that was in a IDirectPlay8ThreadPool::DoWork call before closing an IDirectPlay8Peer, IDirectPlay8Client, or IDirectPlay8Server interface can cause the IDirectPlay8ThreadPool interface to appear to hang.