IDirectPlay8ThreadPool::Close Method

DirectPlay

 
Microsoft DirectX 9.0 SDK Update (Summer 2003)

IDirectPlay8ThreadPool::Close Method


Closes the IDirectPlay8ThreadPool object.

Syntax

HRESULT Close(      
    const DWORD dwFlags );

Parameters

dwFlags
[in] Reserved. Must be 0.

Return Value

Returns DPN_OK if successful. Otherwise, returns one of the following errors.

DPNERR_UNINITIALIZEDThe requested object has not been initialized.
DPNERR_INVALIDFLAGSThe flags passed to this method are invalid.
DPNERR_NOTALLOWEDThis function is not allowed on this object.

Remarks

Any threads that exist will send a DPN_MSGID_DESTROY_THREAD message before this method will return.

DPNERR_NOTALLOWED is returned if this method is called when there is an outstanding call to IDirectPlay8ThreadPool::DoWork or if this method is called from an IDirectPlay8ThreadPool thread.

Always close the IDirectPlay8ThreadPool interface after closing all of the other Microsoft® DirectPlay® objects used by the process. Closing an IDirectPlay8ThreadPool interface that was in a IDirectPlay8ThreadPool::DoWork call before closing an IDirectPlay8Peer, IDirectPlay8Client, or IDirectPlay8Server interface can cause the IDirectPlay8ThreadPool interface to appear to hang.



© 2003 Microsoft Corporation. All rights reserved.