Microsoft DirectX 9.0 SDK Update (Summer 2003) |
IDirectPlayVoiceServer::StartSession Method
Starts an initialized Microsoft® DirectPlay® Voice session within a running DirectPlay transport session. This method must be successfully called before the clients can complete a connection to the voice session.
Syntax
HRESULT StartSession(
PDVSESSIONDESC pSessionDesc, DWORD dwFlags );
Parameters
- pSessionDesc
- [in] Pointer to a DVSESSIONDESC structure that contains the session description.
- dwFlags
- [in] Reserved. Must be 0.
Return Value
Returns DV_OK if successful, or one of the following error values.
DVERR_ALREADYPENDING An asynchronous call of this type is already pending. DVERR_HOSTING The object is the host of the session. DVERR_INVALIDFLAGS The flags passed to this method are invalid. DVERR_INVALIDOBJECT The DirectPlay object pointer is invalid. DVERR_INVALIDPARAM One or more of the parameters passed to the method are invalid. DVERR_INVALIDPOINTER The pointer specified is invalid. DVERR_NOTINITIALIZED The IDirectPlayVoiceClient::Initialize or IDirectPlayVoiceServer::Initialize method must be called before calling this method. DVERR_COMPRESSIONNOTSUPPORTED The specified compression type is not supported on the local computer.
Remarks
The IDirectPlayVoiceServer::Initialize method must be called before this method is called. The voice session can be hosted on any client in the session if the voice session is peer-to-peer. If the voice session is not peer-to-peer, it must be hosted on the transport client, which is the host of a active transport session.
The DVSESSIONDESC structure contains the type of voice session to start. The type of voice session can have a dramatic effect on the CPU and bandwidth usage for both the client and the server. To use the default compression type, set the DVSESSIONDESC structure's guidCT member to DPVCTGUID_DEFAULT.