Microsoft DirectX 9.0 SDK Update (Summer 2003) |
PFNDPNMESSAGEHANDLER Prototype
PFNDPNMESSAGEHANDLER is an application-defined callback function used by the IDirectPlay8Peer, IDirectPlay8Client, IDirectPlay8Server, IDirectPlay8LobbyClient, and IDirectPlay8LobbiedApplication interfaces to process messages.
Syntax
typedef HRESULT (CALLBACK *PFNDPNMESSAGEHANDLER)(
PVOID pvUserContext, DWORD dwMessageType, PVOID pMessage );
Parameters
- pvUserContext
- Pointer to the application-defined structure that will be passed to this callback function. This is defined in the pvUserContext parameter of the Initialize method.
- dwMessageType
- One of the following DPN_ message types that are generated by the IDirectPlay8Peer, IDirectPlay8Client, and IDirectPlay8Server interfaces. Each interface uses a different subset of the available DPN_ messages. Refer to the interface documentation for details. Additionally, if the application supports Microsoft® DirectPlay® lobby functionality, this parameter can specify one of the following DPL_ message types that are generated by the IDirectPlay8LobbyClient and IDirectPlay8LobbiedApplication interfaces. Each lobby interface uses a different subset of the available DPL_ messages. Refer to the interface documentation for details.
- DPN_MSGID_ADD_PLAYER_TO_GROUP
- DPN_MSGID_ASYNC_OP_COMPLETE
- DPN_MSGID_CLIENT_INFO
- DPN_MSGID_CONNECT_COMPLETE
- DPN_MSGID_CREATE_GROUP
- DPN_MSGID_CREATE_PLAYER
- DPN_MSGID_DESTROY_GROUP
- DPN_MSGID_DESTROY_PLAYER
- DPN_MSGID_ENUM_HOSTS_QUERY
- DPN_MSGID_ENUM_HOSTS_RESPONSE
- DPN_MSGID_GROUP_INFO
- DPN_MSGID_HOST_MIGRATE
- DPN_MSGID_INDICATE_CONNECT
- DPN_MSGID_INDICATED_CONNECT_ABORTED
- DPN_MSGID_PEER_INFO
- DPN_MSGID_RECEIVE
- DPN_MSGID_REMOVE_PLAYER_FROM_GROUP
- DPN_MSGID_RETURN_BUFFER
- DPN_MSGID_SEND_COMPLETE
- DPN_MSGID_SERVER_INFO
- DPN_MSGID_TERMINATE_SESSION
- DPL_MSGID_CONNECT
- DPL_MSGID_CONNECTION_SETTINGS
- DPL_MSGID_DISCONNECT
- DPL_MSGID_RECEIVE
- DPL_MSGID_SESSION_STATUS
- pMessage
- Structure containing message information.
Return Value
See the documentation for the individual messages for appropriate return values. Unless otherwise noted, this function should return S_OK.
Remarks
This function must be threadsafe because it might be called reentrantly through multiple threads.
Callback messages from the same player are serialized. When you receive a message from a player, you will not receive another until you have handled the first message, and the callback function has returned.
The message structures have the same name as the message type except the "DPN_MSGID" is replaces with "DPNMSG". For example, the DPN_MSGID_TERMINATE_SESSION message type uses the DPNMSG_TERMINATE_SESSION message structure to convey the actual message information.
When implementing this callback function, first view the message type returned in the dwMessageType parameter and then cast the message structure (pMessage) to that type to obtain message information. Some messages don't have a defined structure because they have no parameters. For these messages, the pMessage parameter is NULL.
Prototype Information
Header dplay8.h Import library None Minimum operating systems Windows 98, Pocket PC 2002