Microsoft DirectX 9.0 SDK Update (Summer 2003) |
DPL_CONNECT_INFO Structure
Used to specify connection information for a lobby client when connecting to the lobby application in the IDirectPlay8LobbyClient::ConnectApplication method.
Syntax
typedef struct _DPL_CONNECT_INFO { DWORD dwSize; DWORD dwFlags; GUID guidApplication; PDPL_CONNECTION_SETTINGS pdplConnectionSettings; PVOID pvLobbyConnectData; DWORD dwLobbyConnectDataSize; } DPL_CONNECT_INFO, *PDPL_CONNECT_INFO;
Members
- dwSize
- Size of the DPL_CONNECT_INFO structure. The application must set this member before it uses the structure.
- dwFlags
- One of the following flags, which determine connection behavior.
- DPLCONNECT_LAUNCHNEW
- Launches a new instance of the application.
- DPLCONNECT_LAUNCHNOTFOUND
- Launches a new instance of the application only if there is currently no application running that can supply launch settings.
- guidApplication
- Variable of type globally unique identifier (GUID) specifying the application.
- pdplConnectionSettings
- Contains the connection settings you want to associate with the connection when it is established.
- pvLobbyConnectData
- Pointer to connection data passed to the lobbied application.
- dwLobbyConnectDataSize
- Variable of type DWORD specifying the size of the data buffer in the pvLobbyConnectData member.
Structure Information
Header dplobby8.h Minimum operating systems Windows 98, Pocket PC 2002