Structure SceneInfo
See Also: Class MaxNetManager, Structure MaxJob
Description:
This structure is available in release 4.0 and later only.
This structure is used by the Network Rendering API to store information about the scene.
typedef struct {
int objects;
The number of objects in the scene.
int faces;
The total number of faces in the scene.
int lights;
The total number of lights in the scene.
int start;
The scene start time.
int end;
The scene end time.
DWORD flags;
This variable contains all the flags relating to the scene’s rendering options, which are following values:
SCENE_SHADOWMAPPED
The shadowmapped flag.
SCENE_RAYTRACED
The raytraced flag.
SCENE_VIDEOCOLORCHECK
The video color check flag.
SCENE_TWOSIDED
The render two sided flag..
SCENE_RENDERHIDEN
The render hidden objects flag.
SCENE_RENDERATMOSPHER
The render atmospheric effects flag.
SCENE_SUPERBLACK
The render super black flag.
SCENE_RENDERALPHA
The render alpha data flag.
SCENE_SERIALNUMBERING
The serial numbering flag.
SCENE_DITHER256
The dither 256 color flag.
SCENE_DITHERTRUE
The dither true color flag.
SCENE_RENDERFIELDS
The render fields flag.
SCENE_DISPLACEMENT
The render displacement flag.
SCENE_EFFECTS
The render effects flag.
SCENE_FIELDORDER
The field ordering, 0 for even and 1 for odd.
} SceneInfo;