Structure SceneInfo

3DS Max Plug-In SDK

Structure SceneInfo

See Also: Class MaxNetManager, Structure MaxJob

Description:

This structure is available in release 4.0 and later only.

This structure is used by the Network Rendering API to store information about the scene.

typedef struct {

int objects;

The number of objects in the scene.

int faces;

The total number of faces in the scene.

int lights;

The total number of lights in the scene.

int start;

The scene start time.

int end;

The scene end time.

DWORD flags;

This variable contains all the flags relating to the scene’s rendering options, which are following values:

SCENE_SHADOWMAPPED

The shadowmapped flag.

SCENE_RAYTRACED

The raytraced flag.

SCENE_VIDEOCOLORCHECK

The video color check flag.

SCENE_TWOSIDED

The render two sided flag..

SCENE_RENDERHIDEN

The render hidden objects flag.

SCENE_RENDERATMOSPHER

The render atmospheric effects flag.

SCENE_SUPERBLACK

The render super black flag.

SCENE_RENDERALPHA

The render alpha data flag.

SCENE_SERIALNUMBERING

The serial numbering flag.

SCENE_DITHER256

The dither 256 color flag.

SCENE_DITHERTRUE

The dither true color flag.

SCENE_RENDERFIELDS

The render fields flag.

SCENE_DISPLACEMENT

The render displacement flag.

SCENE_EFFECTS

The render effects flag.

SCENE_FIELDORDER

The field ordering, 0 for even and 1 for odd.

} SceneInfo;