Todo List
- Member XEngine::DeformableGeometry::update (const std::vector< float > &aps)
- computeVertexNormals() ??
- Member XEngine::Geometry::setNormals (const Vector3 *pNorm, unsigned int size)
- check back here
- Member XEngine::Geometry::setVertices (const Vector3 *pVert, unsigned int size)
- check back here
- Class XEngine::ModelFileFactory
- I guess this is only necessary for XFaceEd, so we might consider moving this class there.
- Class XEngine::VRML97Loader
- Not finished yet, need to implement full scene graph struct for proper use.
- Member XFaceApp::ApplicationBase::query (const QUERY &q)
- The mechanism can be improved and reverted to Task/Notification type easily. Or at least we can add a new Task type for QUERY and implement handlers.
- Member XFaceApp::ApplicationBase::synchronize (bool)
- Check this function, not tested extensively. Especially in debug mode, we seem to have some problem, should skip the frames, but not as it seems, lagging animation.
- Class XFaceApp::ModelCamera
- This class should be in another name space, in some other place, XEngine perhaps?
- Class XFaceApp::TaskDictionary
- Should implement a better way to upload binary files first to implement this (UPLOAD_WAV) Task, note that it is also necessary to be able to upload binary (compressed) FAP files.
- UPLOAD_ANIM UpLoads ANIM file created by SMIL-Agent (temporary addition)
Generated on Mon Aug 28 15:39:25 2006 for Xface Core Library by 1.4.6-NO