Xface Core Library Class List
Here are the classes, structs, unions and interfaces with brief descriptions:XEngine::MorphChannel::destroy_functor | |
XEngine::MorphChannel::smooth_functor | |
XEngine::BmpFile | BMP file loader for textures |
XEngine::ColorRGBA | |
XEngine::DeformableGeometry | Deformation enabled geometry class |
XEngine::Drawable | Stores the information for drawable objects |
XEngine::Entity | Represents an entity visible in the scene, includes drawables, ai, etc. |
XEngine::Geometry | Defines interface for the mesh geometry |
XEngine::IModelLoader | Base class for the scene graph loaders |
XEngine::IndexedFaceSet | Indexed mesh geometry implemented |
XEngine::IRenderer | Interface for renderer |
XEngine::ITexture | Base class for texture mapping |
XEngine::ITextureFile | Interface for image file loaders for textures |
XEngine::ITextureLoader | Base class for texture loading |
XEngine::ITimedController | ABS for timed controllers |
XEngine::ITimer | Timer interface |
XEngine::KeyframeInterpolator | Keyframe interpolator |
XEngine::MeshInfo | 3D Meshe info |
XEngine::MeshManager | Meshes are stored and managed here |
XEngine::ModelFileFactory | 3D Meshes are loaded from here |
XEngine::MorphChannel::dump_functor | |
XEngine::MorphController | Morph targets controller |
XEngine::NamedObj | Named classes base |
XEngine::OBJLoader | Loads Wavefront OBJ files for the scene graph |
XEngine::RendererGL | OpenGL renderer |
XEngine::RenderList | Render list storing Drawables and calling proper IRenderer methods |
XEngine::RenderManager | Manages creation of renderer, storage of drawables to be rendered and rendering them |
XEngine::Texture2D | 2D texture mapping |
XEngine::TextureLoaderGL | Texture loader class for OpenGL |
XEngine::TextureManager | Textures are stored and managed here |
XEngine::TgaFile | TGA file loader for textures |
XEngine::Transform | Transform node for scenegraph |
XEngine::Vertex2D | |
XEngine::VRML1Loader | VRML1 Loader |
XEngine::VRML97Loader | Loads VRML97 files |
XFace::FaceBase | Main XFace class |
XFace::FAPFile | MPEG-4 FAPs loader from disk |
XFace::FAPU | MPEG4 FAPU info is in here |
XFace::FDP | MPEG4 FDP data as a whole |
XFace::FDPFile | MPEG-4 FDP loader/writer from/to disk |
XFace::FDPItem | MPEG4 FDP data |
XFace::FDPLoader | FDP Loader |
XFace::IFapStream | Interface for MPEG-4 FAPs streaming |
XFace::IInfluenceCalculator | Interface for defining the weights in the zone of influence for deformation |
XFace::InfluenceCalculatorMaker | InfluenceCalculator pluggable factory maker |
XFace::RaisedCosInfluence | Raised cosine deformation base |
XFace::RaisedCosInfluenceSph | Raised cosine deformation as a sphere |
XFace::RaisedCosInfluenceSphMaker | Raised cosine influence maker |
XFace::RaisedCosInfluenceWaveX | Raised cosine deformation as a wave in X direction |
XFace::RaisedCosInfluenceWaveXMaker | Raised cosine influence maker |
XFace::RaisedCosInfluenceWaveY | Raised cosine deformation as a wave in Y direction |
XFace::RaisedCosInfluenceWaveYMaker | Raised cosine Influence maker |
XFace::RaisedCosInfluenceWaveZ | Raised cosine deformation as a wave in Z direction |
XFace::RaisedCosInfluenceWaveZMaker | Raised cosine Influence maker |
XFace::XercesString | Xerces string operations |
XFaceApp::ApplicationBase | Base for application dev classes |
XFaceApp::ISound | Sound player interface |
XFaceApp::ModelCamera | Camera class |
XFaceApp::Notification | Notification message to server for remote communication |
XFaceApp::Task | Task abstraction |
XFaceApp::TaskDictionary | Dictionary of available Task's |
XFaceApp::TaskHandlerBase | Task handler base |
XFaceApp::XMLUtils | XML related functions |
XMath::LineSegment3 | Representation of a 3D line segment |
XMath::Matrix4 | 4x4 Matrix class for float |
XMath::Quaternion | Quaternion class |
XMath::Ray3 | 3D ray representation |
XMath::Rectangle2 | 2D rectangle representation |
XMath::Triangle3 | 3D triangle representation |
XMath::Vector3 | 3D Vector class |
Generated on Mon Aug 28 15:39:25 2006 for Xface Core Library by 1.4.6-NO