XEngine::ITexture Class Reference
[XEngine]
#include <ITexture.h>
Inheritance diagram for XEngine::ITexture:

Detailed Description
- Author:
- Koray Balci
- Version:
- 1.0 (August 2002)
1.1 (Jan 2003)
Each instance should be named whit a unique string and registered to TextureManager for consistent behaviour.
- See also:
- Texture2D, ITextureLoader, TextureLoaderGL, TextureManager
Public Types | |
enum | TEXTURETYPE { TEXTURE2D } |
Public Member Functions | |
virtual TEXTURETYPE | getTextureType () const =0 |
Returns the type of texture. | |
const unsigned int | getTextureID () const |
Returns the texture id attached to this object. | |
ITexture (const std::string &name) | |
Constructor. | |
virtual | ~ITexture () |
Destructor. |
Member Enumeration Documentation
|
Enumeration for the types of textures, currently there is only one, but later, we will need 1D and 3D as well perhaps. |
The documentation for this class was generated from the following file:
Generated on Mon Aug 28 15:39:26 2006 for Xface Core Library by
