AkSwitch类参考
This will call AkSoundEngine.SetSwitch()
whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.
更多...
继承自AkUnityEventHandler。
公有属性 | |
int | groupID |
Switch Group ID, as defined in WwiseID.cs. | |
int | valueID |
Switch Value ID, as defined in WwiseID.cs. | |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers. | |
List< int > | triggerList = new List<int>() { START_TRIGGER_ID } |
List containing the enabled triggers. | |
bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. | |
静态公有属性 | |
static Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes () |
Will contain the types of all the triggers derived from AkTriggerBase at runtime. |
详细描述
This will call AkSoundEngine.SetSwitch()
whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.
- 参见:
- Integration Details - Switches (Note: This is described in the Wwise SDK documentation.)
Generated at Thu Feb 1 09:40:31 2018 for Wwise Unity Integration by 1.6.3