AkSwitch类参考
This will call AkSoundEngine.SetSwitch()
whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.
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继承自AkUnityEventHandler。
所有成员的列表。
公有属性 |
int | groupID |
| Switch Group ID, as defined in WwiseID.cs.
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int | valueID |
| Switch Value ID, as defined in WwiseID.cs.
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const int | MAX_NB_TRIGGERS = 32 |
| Since our mask is a 32 bits integer, we can't have more than 32 triggers.
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List< int > | triggerList = new List<int>() { START_TRIGGER_ID } |
| List containing the enabled triggers.
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bool | useOtherObject = false |
| This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.
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静态公有属性 |
static Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes () |
| Will contain the types of all the triggers derived from AkTriggerBase at runtime.
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详细描述
This will call AkSoundEngine.SetSwitch()
whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.
- 参见:
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Generated at Thu Feb 1 09:40:31 2018 for Wwise Unity Integration by
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