AkEnvironment类参考
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域). 更多...
组合类型 | |
class | AkEnvironment_CompareBySelectionAlgorithm |
详细描述
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域).
This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb. The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.
- 参见:
- 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域)
- Integrating Environments and Game-defined Auxiliary Sends (Note: This is described in the Wwise SDK documentation.)
- AK::SoundEngine::SetGameObjectAuxSendValues (Note: This is described in the Wwise SDK documentation.)
Generated at Thu Feb 1 09:40:31 2018 for Wwise Unity Integration by 1.6.3