This component will convert the triangles of the GameObject's geometry into sound reflective surfaces. 更多...
|static void||AddGeometrySet (AK.Wwise.AcousticTexture acousticTexture, MeshFilter meshFilter)|
|Sends the mesh filter's triangles and their acoustic texture to Spatial Audio. |
|static void||RemoveGeometrySet (MeshFilter meshFilter)|
|Remove the corresponding mesh filter's geometry from Spatial Audio. |
|All triangles of the component's mesh will be applied with this texture. The texture will change the filter parameters of the sound reflected from this component. |
This component will convert the triangles of the GameObject's geometry into sound reflective surfaces.
This component requires a Mesh Filter component. The triangles of the mesh will be sent to the Spatial Audio wrapper by calling SpatialAudio::AddGeometrySet(). The triangles will reflect the sound emitted from AkSpatialAudioEmitter components.
Generated at Thu Feb 1 09:40:31 2018 for Wwise Unity Integration by 1.6.3