SDL_GLattr
Attributes
SDL_GL_RED_SIZE | Size of the framebuffer red component, in bits |
SDL_GL_GREEN_SIZE | Size of the framebuffer green component, in bits |
SDL_GL_BLUE_SIZE | Size of the framebuffer blue component, in bits |
SDL_GL_ALPHA_SIZE | Size of the framebuffer alpha component, in bits |
SDL_GL_DOUBLEBUFFER | 0 or 1, enable or disable double buffering |
SDL_GL_BUFFER_SIZE | Size of the framebuffer, in bits |
SDL_GL_DEPTH_SIZE | Size of the depth buffer, in bits |
SDL_GL_STENCIL_SIZE | Size of the stencil buffer, in bits |
SDL_GL_ACCUM_RED_SIZE | Size of the accumulation buffer red component, in bits |
SDL_GL_ACCUM_GREEN_SIZE | Size of the accumulation buffer green component, in bits |
SDL_GL_ACCUM_BLUE_SIZE | Size of the accumulation buffer blue component, in bits |
SDL_GL_ACCUM_ALPHA_SIZE | Size of the accumulation buffer alpha component, in bits |
Description
While you can set most OpenGL attributes normally, the attributes list above must be known before SDL sets the video mode. These attributes a set and read with SDL_GL_SetAttribute and SDL_GL_GetAttribute.