SDL_LoadWAV
From SDL Library
SDL_LoadWAV
Synopsis
#include "SDL.h"
SDL_AudioSpec *SDL_LoadWAV(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
Description
SDL_LoadWAV
This function loads a WAVE file into memory.
If this function succeeds, it returns the given
SDL_AudioSpec,
filled with the audio data format of the wave data, and sets
audio_buf to a malloc'd
buffer containing the audio data, and sets audio_len
to the length of that audio buffer, in bytes. You need to free the audio
buffer with SDL_FreeWAV when you are
done with it.
This function returns NULL and sets the SDL
error message if the wave file cannot be opened, uses an unknown data format,
or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.
Example
SDL_AudioSpec wav_spec;
Uint32 wav_length;
Uint8 *wav_buffer;
/* Load the WAV */
if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
exit(-1);
}
.
.
.
/* Do stuff with the WAV */
.
.
/* Free It */
SDL_FreeWAV(wav_buffer);