SDL_DisplayFormatAlpha
From SDL Library
SDL_DisplayFormatAlpha
Description
This function takes a surface and copies it to a new surface of the
pixel format and colors of the video framebuffer plus an alpha channel,
suitable for fast blitting onto the display surface. It calls
SDL_ConvertSurface
If you want to take advantage of hardware colorkey or alpha blit
acceleration, you should set the colorkey and alpha value before
calling this function.
This function can be used to convert a colourkey to an alpha channel,
if the SDL_SRCCOLORKEY flag is set on the surface.
The generated surface will then be transparent (alpha=0) where the
pixels match the colourkey, and opaque (alpha=255) elsewhere.