SDL_AudioSpec
Structure Definition
typedef struct{ int freq; Uint16 format; Uint8 channels; Uint8 silence; Uint16 samples; Uint32 size; void (*callback)(void *userdata, Uint8 *stream, int len); void *userdata; } SDL_AudioSpec;
Structure Data
freq | Audio frequency in samples per second |
format | Audio data format |
channels | Number of channels: 1 mono, 2 stereo |
silence | Audio buffer silence value (calculated) |
samples | Audio buffer size in samples |
size | Audio buffer size in bytes (calculated) |
callback(..) | Callback function for filling the audio buffer |
userdata | Pointer the user data which is passed to the callback function |
Description
The SDL_AudioSpec structure is used to describe the format of some audio data. This structure is used by SDL_OpenAudio and SDL_LoadWAV. While all fields are used by SDL_OpenAudio only freq, format, samples and channels are used by SDL_LoadWAV. We will detail these common members here.
freq |
The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better. |
format |
Specifies the size and type of each sample element
|
channels | The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel). |
samples | When used with SDL_OpenAudio this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in format mulitplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV samples is set to 4096. |