Event Functions.
- Table of Contents
- SDL_PumpEvents — Pumps the event loop, gathering events from the input devices.
- SDL_PeepEvents — Checks the event queue for messages and optionally returns them.
- SDL_PollEvent — Polls for currently pending events.
- SDL_WaitEvent — Waits indefinitely for the next available event.
- SDL_PushEvent — Pushes an event onto the event queue
- SDL_SetEventFilter — Sets up a filter to process all events before they are posted to the event queue.
- SDL_GetEventFilter — Retrieves a pointer to he event filter
- SDL_EventState — This function allows you to set the state of processing certain events.
- SDL_GetKeyState — Get a snapshot of the current keyboard state
- SDL_GetModState — Get the state of modifier keys.
- SDL_SetModState — Set the current key modifier state
- SDL_GetKeyName — Get the name of an SDL virtual keysym
- SDL_EnableUNICODE — Enable UNICODE translation
- SDL_EnableKeyRepeat — Set keyboard repeat rate.
- SDL_GetMouseState — Retrieve the current state of the mouse
- SDL_GetRelativeMouseState — Retrieve the current state of the mouse
- SDL_GetAppState — Get the state of the application
- SDL_JoystickEventState — Enable/disable joystick event polling
| SDL_PumpEvents | Pumps the event loop, gathering events from the input devices |
| SDL_PeepEvents | Checks the event queue for messages and optionally returns them |
| SDL_PollEvent | Polls for currently pending events |
| SDL_WaitEvent | Waits indefinitely for the next available event |
| SDL_PushEvent | Pushes an event onto the event queue |
| SDL_SetEventFilter | Sets up a filter to process all events |
| SDL_EventState | Allows you to set the state of processing certain events |
| SDL_GetKeyState | Get a snapshot of the current keyboard state |
| SDL_GetModState | Get the state of modifier keys |
| SDL_SetModState | Set the state of modifier keys |
| SDL_GetKeyName | Get the name of an SDL virtual keysym |
| SDL_EnableUNICODE | Enable UNICODE translation |
| SDL_EnableKeyRepeat | Set keyboard repeat rate |
| SDL_GetMouseState | Retrieve the current state of the mouse |
| SDL_GetRelativeMouseState | Retrieve the current state of the mouse |
| SDL_GetAppState | Get the state of the application |
| SDL_JoystickEventState | Enable/disable joystick event polling |