SDL_GetRGBA
From SDL Library
SDL_GetRGBA
Synopsis
#include "SDL.h"
void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
Description
Get RGBA component values from a pixel stored in the specified pixel format.
This function uses the entire 8-bit [0..255] range when converting color
components from pixel formats with less than 8-bits per RGB component
(e.g., a completely white pixel in 16-bit RGB565 format would return
[0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
If the surface has no alpha component, the alpha will be returned as 0xff
(100% opaque).