SDL_PeepEvents
From SDL Library
SDL_PeepEvents
Synopsis
#include "SDL.h"
int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask);
Description
Checks the event queue for messages and optionally returns them.
If action is SDL_ADDEVENT, up to
numevents events will be added to the back of the event
queue.
If action is SDL_PEEKEVENT, up to
numevents events at the front of the event queue,
matching mask,
will be returned and will not be removed from the queue.
If action is SDL_GETEVENT, up to
numevents events at the front of the event queue,
matching mask,
will be returned and will be removed from the queue.
This function is thread-safe.