PxParticleReadDataFlag Struct Reference
[Particles]
#include <PxParticleReadData.h>
Public Types | |
enum | Enum { ePOSITION_BUFFER = (1<<0), eVELOCITY_BUFFER = (1<<1), eREST_OFFSET_BUFFER = (1<<2), eFLAGS_BUFFER = (1<<3), eCOLLISION_NORMAL_BUFFER = (1<<4), eDENSITY_BUFFER = (1<<5) } |
Detailed Description
Flags to configure PxParticleBase simulation output that can be read by the application. Disabling unneeded buffers saves memory and improves performance.Member Enumeration Documentation
- Enumerator:
-
ePOSITION_BUFFER Enables reading particle positions from the SDK. - See also:
- PxParticleReadData.positionBuffer
eVELOCITY_BUFFER Enables reading particle velocities from the SDK. - See also:
- PxParticleReadData.velocityBuffer
eREST_OFFSET_BUFFER Enables reading per particle rest offsets from the SDK. Per particle rest offsets are never changed by the simulation. eFLAGS_BUFFER Enables reading particle flags from the SDK. - See also:
- PxParticleReadData.flagsBuffer
eCOLLISION_NORMAL_BUFFER Enables reading particle collision normals from the SDK. eDENSITY_BUFFER Enables reading particle densities from the SDK. (PxParticleFluid only)
The documentation for this struct was generated from the following file:
Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com